ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -517,6 +517,10 @@
        if GameWorld.GetMap().GetMapID() not in IpyGameDataPY.GetFuncEvalCfg('DungeonDeliver', 1):
            NotifyCode(curPlayer, "Carry_lhs_844170") 
            return False
    if not GameWorld.IsCrossServer() and GetCrossMapID(curPlayer):
        NotifyCode(curPlayer, "CrossMap10")
        return False
    
    return True
@@ -1584,9 +1588,11 @@
        return
    
    if curPlayer.GetHP() <= 0:
        NotifyCode(curPlayer, "CrossMap4")
        return
    
    if PlayerCrossRealmPK.GetIsCrossPKMatching(curPlayer):
        NotifyCode(curPlayer, "CrossMap3")
        return
    
    GY_Query_CrossRealmReg.RegisterEnterCrossServer(curPlayer, mapID)
@@ -1748,6 +1754,12 @@
            NotifyCode(curPlayer, "CrossMatching8", [mapID])            
        return ShareDefine.EntFBAskRet_CrossPKMatching
    
    ## 跨服地图中
    if GetCrossMapID(curPlayer) and mapID not in ChConfig.Def_CrossMapIDList:
        if isNotify:
            NotifyCode(curPlayer, "CrossMap5", [mapID])
        return ShareDefine.EntFBAskRet_InCrossMap
    #===============================================================================================
    # # 这里不做状态限制,由前端处理,因为策划要根据界面来处理,同一传送功能有可能在不同界面
    # # PK状态检查