xdh
2019-03-26 fb4cdd5b8029f67c4857347a3eda8d7252e051e9
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoat.py
@@ -110,7 +110,7 @@
            continue
        eatItemID = eatItem.GetItemTypeID()
        if eatItemID != ItemIDList[i]:
            GameWorld.Log('时装分解 发的物品ID不对应index=%s eatItemID=%s,ItemIDList[i]=%s'%(index, eatItemID, ItemIDList[i]))
            GameWorld.Log('时装分解 发的物品ID不对应index=%s eatItemID=%s,ItemIDList[i]=%s'%(index, eatItemID, ItemIDList[i]), playerID)
            continue
        itemData = GameWorld.GetGameData().GetItemByTypeID(eatItemID)
        if not itemData:
@@ -127,7 +127,7 @@
        addExp += itemCnt * curEff.GetEffectValue(1)
        ItemCommon.DelItem(curPlayer, eatItem, itemCnt, True, ChConfig.ItemDel_CoatDecompose)
    if not addExp:
        GameWorld.Log(' 时装分解, 没有可分解的ItemIDList=%s'%ItemIDList)
        GameWorld.Log(' 时装分解, 没有可分解的ItemIDList=%s'%ItemIDList, playerID)
        return
    totalExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesChestEXP) + addExp
    curChestLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesChestLV)
@@ -170,6 +170,13 @@
            continue
        for attrID, attrValue in starAttrDict[str(skinLV)].items():
            PlayerControl.CalcAttrDict_Type(int(attrID), attrValue, allAttrList)
    #时装柜属性
    curChestLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesChestLV)
    ipyData = IpyGameDataPY.GetIpyGameDataNotLog('CoatChestUp', curChestLV)
    if ipyData:
        for attrID, attrValue in ipyData.GetAddAttr().items():
            PlayerControl.CalcAttrDict_Type(int(attrID), attrValue, allAttrList)
    # 保存计算值
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Coat, allAttrList)
    return
@@ -183,7 +190,7 @@
# @param destIndex 目标索引
# @return 
def SwitchCoat(curPlayer, srcBackpack, desBackPack, srcIndex, destIndex):
    clothesPlaceList = [ShareDefine.retWeaponSkin, ShareDefine.retClothesSkin, ShareDefine.retWeapon2Skin]
    clothesPlaceList = [6,7,8]#[ShareDefine.retWeaponSkin, ShareDefine.retClothesSkin, ShareDefine.retWeapon2Skin]
    if not ((desBackPack == IPY_GameWorld.rptEquip and srcBackpack == ShareDefine.rptTempSwap and destIndex in clothesPlaceList) \
    or (srcBackpack == IPY_GameWorld.rptEquip and desBackPack == ShareDefine.rptTempSwap and srcIndex in clothesPlaceList)):
        return False
@@ -231,7 +238,7 @@
    if isOK:
        if desBackPack == IPY_GameWorld.rptEquip:
            packIndex = IPY_GameWorld.rptEquip
            itemPlace = IPY_GameWorld.retClothesCoat
            itemPlace = destIndex
            itemPack = curPlayer.GetItemManager().GetPack(packIndex)
            curItem = itemPack.GetAt(itemPlace)
            itemId = curItem.GetItemTypeID()
@@ -245,7 +252,7 @@
            itemPack = curPlayer.GetItemManager().GetPack(packIndex)
            curItem = itemPack.GetAt(0)
            if curItem:
                curPlayer.Sync_UnEquipItem(curItem.GetItemTypeID(), IPY_GameWorld.retClothesCoat)
                curPlayer.Sync_UnEquipItem(curItem.GetItemTypeID(), srcIndex)
    GameWorld.DebugLog("SwitchCoat isOK=%s" % isOK)
    return True