xdh
2019-03-26 fb4cdd5b8029f67c4857347a3eda8d7252e051e9
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
@@ -28,6 +28,7 @@
import GameLogic_FamilyWar
import ChMapToGamePyPack
import PlayerFamilyTech
import PlayerFamilyRedPacket
import SkillCommon
import BuffSkill
import ItemCommon
@@ -35,6 +36,7 @@
import GameFuncComm
import PlayerTJG
import IpyGameDataPY
import cPickle
import time
import random
@@ -106,9 +108,11 @@
            EventShell.EventResponse_OnFamilyLVUp(curPlayer)
        
    if curPlayer.GetFamilyMemberLV() != refreshPack.GetFamilyMemberLV():
        # 因为仙盟职位没有存DBPlayer,而跨服后又没有Family信息,所以这里做个存储,用于跨服用
        curPlayer.SetReceivedSalary(refreshPack.GetFamilyMemberLV())
        curPlayer.SetFamilyMemberLV(refreshPack.GetFamilyMemberLV())
        #通知周围玩家家族职位刷新
        curPlayer.Notify_FamilyMemberLVRefresh()
        #curPlayer.Notify_FamilyMemberLVRefresh()
        GameLogic_FamilyWar.DoCheckChampionFamilyTitle(curPlayer)
    
    if curPlayer.GetFamilyMoney() != refreshPack.GetFamilyMoney():
@@ -152,6 +156,7 @@
    PlayerFamilyTech.Sync_PlayerFamilyTechLV(curPlayer)
    DelAddFamilyRecord(curPlayer)
    GameLogic_FamilyWar.DoCheckChampionFamilyTitle(curPlayer)
    PlayerFamilyRedPacket.CreatCacheRedPacktet(curPlayer)
    return
## 退出家族触发事件
@@ -184,7 +189,7 @@
def __OnFamilyLVBuffChange(curPlayer, tick):
    return
    # 跨服服务器不处理,防止登录跨服服务器后无战盟导致战力下降
    if GameWorld.IsMergeServer():
    if GameWorld.IsCrossServer():
        return
    
    familyLVBuffSkillTypeID = ReadChConfig.GetEvalChConfig("FamilyLVBuff")
@@ -586,7 +591,7 @@
            return
    #请求记录申请进入家族信息
    sendMsg = str([familyID, curPlayer.GetFightPower()])
    sendMsg = cPickle.dumps([familyID, curPlayer.GetFightPower()], 2)
    curPlayer.GameServer_QueryPlayerByID(ChConfig.queryType_AddFamilyAction, 
                                        ShareDefine.Def_ActionType_FamilyAdd, '', sendMsg, len(sendMsg))
    
@@ -630,6 +635,15 @@
    PlayerFamilyTech.Sync_PlayerFamilyTechLV(curPlayer)
    SyncFamilyActivityInfo(curPlayer)
    Sync_FamilyDayRewardState(curPlayer)
    return
def FamilyPlayerOnLoginCross(curPlayer):
    ## 登录跨服服务器
    crossFamilyMemberLV = curPlayer.GetReceivedSalary()
    if crossFamilyMemberLV:
        curPlayer.SetFamilyMemberLV(crossFamilyMemberLV)
        GameWorld.DebugLog("跨服登录设置仙盟职位等级: %s" % crossFamilyMemberLV, curPlayer.GetPlayerID())
    return
@@ -732,7 +746,7 @@
## 添加家族事件记录
def AddFamilyEventNote(curPlayer, eventType, valueList):
    ##同步记录到GameServer, eventType默认为value1
    sendMsg = str([eventType] + valueList)
    sendMsg = cPickle.dumps([eventType] + valueList, 2)
    curPlayer.GameServer_QueryPlayerByID(ChConfig.queryType_AddFamilyAction, ShareDefine.Def_ActionType_FamilyEvent, '', sendMsg, len(sendMsg))
    GameWorld.DebugLog("AddFamilyEventNote sendMsg=%s" % sendMsg)
    return
@@ -753,6 +767,7 @@
#  @param awardIndex
#  @return None
def GetFamilyActivityAward(curPlayer, awardIndex):
    return
    familyActiveList = IpyGameDataPY.GetFuncEvalCfg('FamilyActive')
    familyActiveAwardList = IpyGameDataPY.GetFuncEvalCfg('FamilyActive', 2)
    if awardIndex < 0 or awardIndex >= len(familyActiveList):
@@ -788,6 +803,7 @@
    return
def AddFamilyActivity(curPlayer, actionid, addCnt=1):
    return
    ipyData = IpyGameDataPY.GetIpyGameData('FamilyActivity', actionid)
    if not ipyData:
        return
@@ -815,6 +831,7 @@
    return totalPoint
def SyncFamilyActivityInfo(curPlayer, syncActionid=-1):
    return
    #通知活跃领取情况
    syncActionIDList = ShareDefine.FamilyActiveIDList if syncActionid==-1 else [syncActionid]
    sendPack = ChPyNetSendPack.tagMCFamilyActivityInfo()
@@ -843,7 +860,7 @@
def UpdateFamilyName(index, clientData, tick):
    
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    if GameWorld.IsMergeServer():
    if GameWorld.IsCrossServer():
        #itemuse_lzxkoy_0:不可在跨服环境下使用改名功能。
        PlayerControl.NotifyCode(curPlayer, "itemuse_lzxkoy_0")
        return