| | |
| | | import GameFuncComm
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| | | import PlayerTJG
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| | | import IpyGameDataPY
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| | | import cPickle
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| | |
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| | | import time
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| | | import random
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| | |
| | | EventShell.EventResponse_OnFamilyLVUp(curPlayer)
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| | |
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| | | if curPlayer.GetFamilyMemberLV() != refreshPack.GetFamilyMemberLV():
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| | | # 因为仙盟职位没有存DBPlayer,而跨服后又没有Family信息,所以这里做个存储,用于跨服用
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| | | curPlayer.SetReceivedSalary(refreshPack.GetFamilyMemberLV())
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| | | curPlayer.SetFamilyMemberLV(refreshPack.GetFamilyMemberLV())
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| | | #通知周围玩家家族职位刷新
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| | | curPlayer.Notify_FamilyMemberLVRefresh()
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| | | #curPlayer.Notify_FamilyMemberLVRefresh()
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| | | GameLogic_FamilyWar.DoCheckChampionFamilyTitle(curPlayer)
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| | |
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| | | if curPlayer.GetFamilyMoney() != refreshPack.GetFamilyMoney():
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| | |
| | | def __OnFamilyLVBuffChange(curPlayer, tick):
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| | | return
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| | | # 跨服服务器不处理,防止登录跨服服务器后无战盟导致战力下降
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| | | if GameWorld.IsMergeServer():
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| | | if GameWorld.IsCrossServer():
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| | | return
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| | |
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| | | familyLVBuffSkillTypeID = ReadChConfig.GetEvalChConfig("FamilyLVBuff")
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| | |
| | | return
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| | |
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| | | #请求记录申请进入家族信息
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| | | sendMsg = str([familyID, curPlayer.GetFightPower()])
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| | | sendMsg = cPickle.dumps([familyID, curPlayer.GetFightPower()], 2)
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| | | curPlayer.GameServer_QueryPlayerByID(ChConfig.queryType_AddFamilyAction,
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| | | ShareDefine.Def_ActionType_FamilyAdd, '', sendMsg, len(sendMsg))
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| | |
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| | |
| | | PlayerFamilyTech.Sync_PlayerFamilyTechLV(curPlayer)
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| | | SyncFamilyActivityInfo(curPlayer)
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| | | Sync_FamilyDayRewardState(curPlayer)
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| | | return
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| | |
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| | | def FamilyPlayerOnLoginCross(curPlayer):
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| | | ## 登录跨服服务器
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| | | crossFamilyMemberLV = curPlayer.GetReceivedSalary()
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| | | if crossFamilyMemberLV:
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| | | curPlayer.SetFamilyMemberLV(crossFamilyMemberLV)
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| | | GameWorld.DebugLog("跨服登录设置仙盟职位等级: %s" % crossFamilyMemberLV, curPlayer.GetPlayerID())
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| | | |
| | | return
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| | |
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| | |
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| | |
| | | ## 添加家族事件记录
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| | | def AddFamilyEventNote(curPlayer, eventType, valueList):
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| | | ##同步记录到GameServer, eventType默认为value1
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| | | sendMsg = str([eventType] + valueList)
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| | | sendMsg = cPickle.dumps([eventType] + valueList, 2)
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| | | curPlayer.GameServer_QueryPlayerByID(ChConfig.queryType_AddFamilyAction, ShareDefine.Def_ActionType_FamilyEvent, '', sendMsg, len(sendMsg))
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| | | GameWorld.DebugLog("AddFamilyEventNote sendMsg=%s" % sendMsg)
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| | | return
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| | |
| | | # @param awardIndex
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| | | # @return None
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| | | def GetFamilyActivityAward(curPlayer, awardIndex):
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| | | return
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| | | familyActiveList = IpyGameDataPY.GetFuncEvalCfg('FamilyActive')
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| | | familyActiveAwardList = IpyGameDataPY.GetFuncEvalCfg('FamilyActive', 2)
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| | | if awardIndex < 0 or awardIndex >= len(familyActiveList):
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| | |
| | | return
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| | |
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| | | def AddFamilyActivity(curPlayer, actionid, addCnt=1):
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| | | return
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| | | ipyData = IpyGameDataPY.GetIpyGameData('FamilyActivity', actionid)
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| | | if not ipyData:
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| | | return
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| | |
| | | return totalPoint
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| | |
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| | | def SyncFamilyActivityInfo(curPlayer, syncActionid=-1):
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| | | return
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| | | #通知活跃领取情况
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| | | syncActionIDList = ShareDefine.FamilyActiveIDList if syncActionid==-1 else [syncActionid]
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| | | sendPack = ChPyNetSendPack.tagMCFamilyActivityInfo()
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| | |
| | | def UpdateFamilyName(index, clientData, tick):
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| | |
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| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
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| | | if GameWorld.IsMergeServer():
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| | | if GameWorld.IsCrossServer():
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| | | #itemuse_lzxkoy_0:不可在跨服环境下使用改名功能。
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| | | PlayerControl.NotifyCode(curPlayer, "itemuse_lzxkoy_0")
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| | | return
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