hxp
2019-07-31 fb86600c411e628bdf36461783c21c84a8e285c5
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
@@ -32,10 +32,11 @@
import GameFuncComm
import SkillCommon
import BuffSkill
import ItemControler
import PlayerWeekParty
#import EventReport
import IpyGameDataPY
import PassiveBuffEffMng
import OpenServerCampaign
import random
@@ -52,41 +53,26 @@
        return
    Sync_GodWeaponLVInfo(curPlayer)
    
    #老号相关神兵场景特效等级同步支持
    if curPlayer.GetExAttr15() == 0:
        playerID = curPlayer.GetPlayerID()
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType()
        for setWeaponType in xrange(1, maxType + 1):
            setLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % setWeaponType)
            if not setLV:
                continue
            SetGodWeaponLV(curPlayer, setWeaponType, setLV)
            giveSkillList = []
            for attrLV in xrange(1, setLV + 1):
                godWeaponData = IpyGameDataPY.GetIpyGameData('GodWeapon', setWeaponType, attrLV)
                if godWeaponData:
                    giveSkillID = GodWeaponLVUP(curPlayer, godWeaponData, attrLV)
                    if giveSkillID:
                        giveSkillList.append(giveSkillID)
            GameWorld.Log("老号设置神兵场景等级: setWeaponType=%s,setLV=%s, giveSkillList=%s" % (setWeaponType, setLV, giveSkillList), playerID)
    return
def SetGodWeaponLV(curPlayer, weaponType, lv):
    ## 设置神兵等级,同步设置场景神兵等级
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GodWeaponLV % weaponType, lv)
    sceneEffectsDict = {Def_GodWeaponType_HP:[lambda curObj, value:curObj.SetExAttr15(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_1],
                        Def_GodWeaponType_Atk:[lambda curObj, value:curObj.SetExAttr16(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_2],
                        Def_GodWeaponType_SuperHit:[lambda curObj, value:curObj.SetExAttr17(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_3],
                        Def_GodWeaponType_Def:[lambda curObj, value:curObj.SetExAttr18(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_4],
                        }
    if weaponType in sceneEffectsDict:
        setFunc, notifyType = sceneEffectsDict[weaponType]
        setFunc(curPlayer, lv)
        curPlayer.SendPropertyRefresh(notifyType, lv, False)
    totalLV = GetGodWeaponTotalLV(curPlayer)
    # 开服活动数据
    OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_GodWeaponLV, totalLV)
    PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_GodWeapon, totalLV, False, True)
    return
def GetGodWeaponTotalLV(curPlayer):
    ##获取神兵总等级
    totalLV = 0
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType()
    for gwType in xrange(1, maxType + 1):
        totalLV += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % gwType)
    return totalLV
## 神器开启
#  @return: 是否激活成功
@@ -133,8 +119,10 @@
            PlayerControl.CalcAttrDict_Type(attrID, attrValueList[i], allAttrList)
        
        fightPowerEx += IpyGameDataPY.GetFuncEvalCfg('MagicExterior').get(str(gwType), 0)
        # 附加战力
        curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_GodWeapon, fightPowerEx)
    # 附加战力
    curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_GodWeapon, fightPowerEx)
    GameWorld.DebugLog("神兵属性:%s" % allAttrList)
    # 保存计算值
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_GodWeapon, allAttrList)   
@@ -215,9 +203,9 @@
    
    #1.判断表中有没此类型,2.是否满级,3.判断是否有物品
    attrLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % weaponType)
    if not attrLV and Def_GodWeaponType_SuperHit != weaponType:
        GameWorld.DebugLog("神兵未解锁,无法升级!weaponType=%s,attrLV=%s" % (weaponType, attrLV))
        return
    # if not attrLV and Def_GodWeaponType_SuperHit != weaponType:
    #     GameWorld.DebugLog("神兵未解锁,无法升级!weaponType=%s,attrLV=%s" % (weaponType, attrLV))
    #     return  由配置表决定等级0是否可升级
      
    beforeAttrLV = attrLV   # 用于提示
    godWeaponData = IpyGameDataPY.GetIpyGameData('GodWeapon', weaponType, attrLV)
@@ -310,29 +298,28 @@
        RefreshGodWeaponAttr(curPlayer)
        #x神器达到X级成就
        PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_GodWeapon, attrLV, [weaponType])
        EventShell.EventRespons_GodWeaponUp(curPlayer, weaponType, attrLV)
        if beforeAttrLV == 0:
            # 解封通知
            sysMark = IpyGameDataPY.GetFuncEvalCfg('GodWeaponSys', 1, {}).get(weaponType, 'GetGodWeapon')
            PlayerControl.WorldNotify(0, sysMark, [curPlayer.GetName(), weaponType])
            
        #{1:[100,200,300,400],2:[100,200,300,400],3:[100,200,300,400]}
        notifyDict = IpyGameDataPY.GetFuncEvalCfg('GodLv', 1, {})
        if weaponType in notifyDict:
            for notifyLV in notifyDict[weaponType]:
                if beforeAttrLV < notifyLV and attrLV >= notifyLV:
                    PlayerControl.WorldNotify(0, 'GodWeaponLv', [curPlayer.GetName(), weaponType, notifyLV])
        #=======================================================================
        # notifyDict = IpyGameDataPY.GetFuncEvalCfg('GodLv', 1, {})
        # if weaponType in notifyDict:
        #    for notifyLV in notifyDict[weaponType]:
        #        if beforeAttrLV < notifyLV and attrLV >= notifyLV:
        #            PlayerControl.WorldNotify(0, 'GodWeaponLv', [curPlayer.GetName(), weaponType, notifyLV])
        #=======================================================================
                
        # 神兵特效激活广播
        godWeaponEffectData = IpyGameDataPY.GetIpyGameDataByCondition('GodWeaponEffect', {'GWType':weaponType, "Level":attrLV}, False, False)
        if godWeaponEffectData:
            PlayerControl.WorldNotify(0, godWeaponEffectData.GetNotifyCode(), [curPlayer.GetName(), attrLV])
        totalExp = godWeaponData.GetExp()
        
        
    Sync_GodWeaponLVInfo(curPlayer, weaponType)
    #任务
    EventShell.EventRespons_PlusGodWeapon(curPlayer)
    EventShell.EventRespons_PlusGodWeapon(curPlayer, weaponType)
    return
#神兵升级触发其他功能:技能