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| | | #1.判断表中有没此类型,2.是否满级,3.判断是否有物品
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| | | attrLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % weaponType)
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| | | if not attrLV and Def_GodWeaponType_SuperHit != weaponType:
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| | | GameWorld.DebugLog("神兵未解锁,无法升级!weaponType=%s,attrLV=%s" % (weaponType, attrLV))
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| | | return
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| | | # if not attrLV and Def_GodWeaponType_SuperHit != weaponType:
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| | | # GameWorld.DebugLog("神兵未解锁,无法升级!weaponType=%s,attrLV=%s" % (weaponType, attrLV))
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| | | # return 由配置表决定等级0是否可升级
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| | |
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| | | beforeAttrLV = attrLV # 用于提示
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| | | godWeaponData = IpyGameDataPY.GetIpyGameData('GodWeapon', weaponType, attrLV)
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| | |
| | | RefreshGodWeaponAttr(curPlayer)
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| | | #x神器达到X级成就
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| | | PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_GodWeapon, attrLV, [weaponType])
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| | | EventShell.EventRespons_GodWeaponUp(curPlayer, weaponType, attrLV)
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| | | if beforeAttrLV == 0:
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| | | # 解封通知
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| | | sysMark = IpyGameDataPY.GetFuncEvalCfg('GodWeaponSys', 1, {}).get(weaponType, 'GetGodWeapon')
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| | |
| | |
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| | | Sync_GodWeaponLVInfo(curPlayer, weaponType)
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| | | #任务
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| | | EventShell.EventRespons_PlusGodWeapon(curPlayer)
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| | | EventShell.EventRespons_PlusGodWeapon(curPlayer, weaponType)
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| | | return
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| | |
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| | | #神兵升级触发其他功能:技能
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