hxp
2019-07-31 fb86600c411e628bdf36461783c21c84a8e285c5
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
@@ -203,9 +203,9 @@
    
    #1.判断表中有没此类型,2.是否满级,3.判断是否有物品
    attrLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % weaponType)
    if not attrLV and Def_GodWeaponType_SuperHit != weaponType:
        GameWorld.DebugLog("神兵未解锁,无法升级!weaponType=%s,attrLV=%s" % (weaponType, attrLV))
        return
    # if not attrLV and Def_GodWeaponType_SuperHit != weaponType:
    #     GameWorld.DebugLog("神兵未解锁,无法升级!weaponType=%s,attrLV=%s" % (weaponType, attrLV))
    #     return  由配置表决定等级0是否可升级
      
    beforeAttrLV = attrLV   # 用于提示
    godWeaponData = IpyGameDataPY.GetIpyGameData('GodWeapon', weaponType, attrLV)
@@ -298,6 +298,7 @@
        RefreshGodWeaponAttr(curPlayer)
        #x神器达到X级成就
        PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_GodWeapon, attrLV, [weaponType])
        EventShell.EventRespons_GodWeaponUp(curPlayer, weaponType, attrLV)
        if beforeAttrLV == 0:
            # 解封通知
            sysMark = IpyGameDataPY.GetFuncEvalCfg('GodWeaponSys', 1, {}).get(weaponType, 'GetGodWeapon')
@@ -318,7 +319,7 @@
        
    Sync_GodWeaponLVInfo(curPlayer, weaponType)
    #任务
    EventShell.EventRespons_PlusGodWeapon(curPlayer)
    EventShell.EventRespons_PlusGodWeapon(curPlayer, weaponType)
    return
#神兵升级触发其他功能:技能