| | |
| | | return
|
| | | Sync_GodWeaponLVInfo(curPlayer)
|
| | |
|
| | | #老号相关神兵场景特效等级同步支持
|
| | | if curPlayer.GetExAttr15() == 0:
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType()
|
| | | for setWeaponType in xrange(1, maxType + 1):
|
| | | setLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % setWeaponType)
|
| | | if not setLV:
|
| | | continue
|
| | | SetGodWeaponLV(curPlayer, setWeaponType, setLV)
|
| | | |
| | | giveSkillList = []
|
| | | for attrLV in xrange(1, setLV + 1):
|
| | | godWeaponData = IpyGameDataPY.GetIpyGameData('GodWeapon', setWeaponType, attrLV)
|
| | | if godWeaponData:
|
| | | giveSkillID = GodWeaponLVUP(curPlayer, godWeaponData, attrLV)
|
| | | if giveSkillID:
|
| | | giveSkillList.append(giveSkillID)
|
| | | GameWorld.Log("老号设置神兵场景等级: setWeaponType=%s,setLV=%s, giveSkillList=%s" % (setWeaponType, setLV, giveSkillList), playerID)
|
| | | |
| | | return
|
| | |
|
| | | def SetGodWeaponLV(curPlayer, weaponType, lv):
|
| | | ## 设置神兵等级,同步设置场景神兵等级
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GodWeaponLV % weaponType, lv)
|
| | | sceneEffectsDict = {Def_GodWeaponType_HP:[lambda curObj, value:curObj.SetExAttr15(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_1],
|
| | | Def_GodWeaponType_Atk:[lambda curObj, value:curObj.SetExAttr16(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_2],
|
| | | Def_GodWeaponType_SuperHit:[lambda curObj, value:curObj.SetExAttr17(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_3],
|
| | | Def_GodWeaponType_Def:[lambda curObj, value:curObj.SetExAttr18(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_4],
|
| | | }
|
| | | if weaponType in sceneEffectsDict:
|
| | | setFunc, notifyType = sceneEffectsDict[weaponType]
|
| | | setFunc(curPlayer, lv)
|
| | | curPlayer.SendPropertyRefresh(notifyType, lv, False)
|
| | | |
| | | |
| | | totalLV = GetGodWeaponTotalLV(curPlayer)
|
| | | # 开服活动数据
|
| | | OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_GodWeaponLV, totalLV)
|
| | |
| | | PlayerControl.CalcAttrDict_Type(attrID, attrValueList[i], allAttrList)
|
| | |
|
| | | fightPowerEx += IpyGameDataPY.GetFuncEvalCfg('MagicExterior').get(str(gwType), 0)
|
| | | #特效等级属性战力
|
| | | godWeaponEffectData = IpyGameDataPY.InterpolationSearch("GodWeaponEffect", "Level", attrLV, {"GWType":gwType})
|
| | | if godWeaponEffectData:
|
| | | for attrID, attrValue in godWeaponEffectData.GetAttr().items():
|
| | | PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList)
|
| | | fightPowerEx += godWeaponEffectData.GetFightPower()
|
| | |
|
| | |
|
| | | # 附加战力
|
| | |
| | |
|
| | | #1.判断表中有没此类型,2.是否满级,3.判断是否有物品
|
| | | attrLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % weaponType)
|
| | | if not attrLV and Def_GodWeaponType_SuperHit != weaponType:
|
| | | GameWorld.DebugLog("神兵未解锁,无法升级!weaponType=%s,attrLV=%s" % (weaponType, attrLV))
|
| | | return
|
| | | # if not attrLV and Def_GodWeaponType_SuperHit != weaponType:
|
| | | # GameWorld.DebugLog("神兵未解锁,无法升级!weaponType=%s,attrLV=%s" % (weaponType, attrLV))
|
| | | # return 由配置表决定等级0是否可升级
|
| | |
|
| | | beforeAttrLV = attrLV # 用于提示
|
| | | godWeaponData = IpyGameDataPY.GetIpyGameData('GodWeapon', weaponType, attrLV)
|
| | |
| | | RefreshGodWeaponAttr(curPlayer)
|
| | | #x神器达到X级成就
|
| | | PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_GodWeapon, attrLV, [weaponType])
|
| | | EventShell.EventRespons_GodWeaponUp(curPlayer, weaponType, attrLV)
|
| | | if beforeAttrLV == 0:
|
| | | # 解封通知
|
| | | sysMark = IpyGameDataPY.GetFuncEvalCfg('GodWeaponSys', 1, {}).get(weaponType, 'GetGodWeapon')
|
| | |
| | | # PlayerControl.WorldNotify(0, 'GodWeaponLv', [curPlayer.GetName(), weaponType, notifyLV])
|
| | | #=======================================================================
|
| | |
|
| | | # 神兵特效激活广播
|
| | | godWeaponEffectData = IpyGameDataPY.GetIpyGameDataByCondition('GodWeaponEffect', {'GWType':weaponType, "Level":attrLV}, False, False)
|
| | | if godWeaponEffectData:
|
| | | PlayerControl.WorldNotify(0, godWeaponEffectData.GetNotifyCode(), [curPlayer.GetName(), attrLV])
|
| | | |
| | |
|
| | | totalExp = godWeaponData.GetExp()
|
| | |
|
| | |
|
| | | Sync_GodWeaponLVInfo(curPlayer, weaponType)
|
| | | #任务
|
| | | EventShell.EventRespons_PlusGodWeapon(curPlayer)
|
| | | EventShell.EventRespons_PlusGodWeapon(curPlayer, weaponType)
|
| | | return
|
| | |
|
| | | #神兵升级触发其他功能:技能
|