xdh
2019-06-11 fb96193c327bcd8bca652018034f457d7ce6bf9b
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4508.py
@@ -19,16 +19,30 @@
import IPY_GameWorld
def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
    # 先判断概率
    rate = passiveEffect.GetEffectValue(0)
    if rate and not GameWorld.CanHappen(rate):
        return False
    # 关联技能
    checkSkillID = passiveEffect.GetEffectValue(2)
    if checkSkillID:
        useSkill = skillkwargs.get("useSkill", None)
        if not useSkill:
            return False
        if useSkill.GetSkillTypeID() != checkSkillID:
            return False
    curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
    if not curSkill:
        return False
    buffType = SkillCommon.GetBuffType(curSkill)
    buffTuple = SkillCommon.GetBuffManagerByBuffType(attacker, buffType)
    #通过类型获取目标的buff管理器为空,则跳出
    if buffTuple == ():
        return False
    buffManager = buffTuple[0]
    buff = buffManager.FindBuff(curSkill.GetSkillTypeID())
    if not buff:
@@ -36,27 +50,21 @@
    if buff.GetLayer() <= 0:
        return False
    rate = passiveEffect.GetEffectValue(0)
    if rate and not GameWorld.CanHappen(rate):
        return False
    triggerSkillID = passiveEffect.GetEffectValue(1)
    
    BuffSkill.SetBuffLayer(attacker, buff, buff.GetLayer()-1, skillTypeID=curSkill.GetSkillTypeID())
    
    triggerSkillID = passiveEffect.GetEffectValue(1)
    if triggerSkillID and attacker.GetGameObjType() == IPY_GameWorld.gotPlayer:
        skillManager = attacker.GetSkillManager()
        #获得技能
        curSkill = skillManager.FindSkillBySkillTypeID(triggerSkillID)
        if curSkill:
        triggerSkill = skillManager.FindSkillBySkillTypeID(triggerSkillID)
        if triggerSkill:
            #玩家技能会升级
            SkillShell.UsePassiveTriggerSkill(attacker, curSkill, defender, GameWorld.GetGameWorld().GetTick(), isEnhanceSkill = True)
            SkillShell.UsePassiveTriggerSkill(attacker, triggerSkill, defender, GameWorld.GetGameWorld().GetTick(), isEnhanceSkill = True)
        else:
            triggerSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
            triggerSkill = GameWorld.GetGameData().GetSkillBySkillID(triggerSkillID)
            if triggerSkill:
                SkillShell.UsePassiveTriggerSkill(attacker, triggerSkill, defender, GameWorld.GetGameWorld().GetTick(), isEnhanceSkill = True)
    return True
    return False
def GetValue(attacker, defender, passiveEffect):
    return 0