hxp
2019-04-29 fba7745533989fc514ce7a8e9edc8017abd2d69e
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -1940,6 +1940,67 @@
        
    return
#// B4 0C 召唤私有专属木桩怪 #tagCMSummonPriWoodPile
#
#struct    tagCMSummonPriWoodPile
#{
#    tagHead        Head;
#    DWORD        NPCID;
#    BYTE        Count;    //默认1个,最多5个
#};
def OnSummonPriWoodPile(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    npcID = clientData.NPCID
    count = clientData.Count
    SummonPriWoodPile(curPlayer, npcID, count)
    return
def SummonPriWoodPile(curPlayer, npcID, count):
    ''' 召唤私有专属木桩怪
    '''
    maxCount = 5
    nowCount = 0
    # 只允许存在一个私有木桩
    indexList = range(curPlayer.GetSummonCount())
    for index in indexList[::-1]:
        summonNPC = curPlayer.GetSummonNPCAt(index)
        if not summonNPC:
            continue
        npcType = summonNPC.GetType()
        if npcType not in [ChConfig.ntPriWoodPilePVE, ChConfig.ntPriWoodPilePVP]:
            continue
        if nowCount >= maxCount or summonNPC.GetNPCID() != npcID:
            SetDeadEx(summonNPC)
        else:
            nowCount += 1
    summonCount = min(count, maxCount - nowCount)
    #GameWorld.DebugLog("召唤: count=%s,maxCount=%s,nowCount=%s,summonCount=%s"
    #                   % (count, maxCount, nowCount, summonCount))
    if summonCount <= 0:
        return
    for _ in xrange(summonCount):
        summonNPC = curPlayer.SummonNewNPC()
        #设置召唤兽基础信息
        summonNPC.SetNPCTypeID(npcID)
        #初始化
        InitNPC(summonNPC)
        #玩家召唤兽列表添加召唤兽,召唤兽添加主人
        summonNPC.SetOwner(curPlayer)
        summonNPC.SetDict(ChConfig.Def_NPC_Dict_SummonMapNPCPlayerID, curPlayer.GetPlayerID())
        #将召唤兽召唤出来
        #玩家周围随机出生点
        #技能召唤坐标 ChConfig.Def_SummonAppearDist
        summonPos = GameMap.GetEmptyPlaceInArea(curPlayer.GetPosX(), curPlayer.GetPosY(), 3)
        summonNPC.Reborn(summonPos.GetPosX(), summonPos.GetPosY())
    return
## 设置npc死亡及自身处理(请不要将游戏逻辑加在此函数中)
#  @param curNPC:npc实例
#  @return