| | |
| | | import GameWorld
|
| | | import IpyGameDataPY
|
| | | import PlayerFairyDomain
|
| | | import PlayerControl
|
| | | import ItemCommon
|
| | | import NPCCommon
|
| | | import ChConfig
|
| | |
| | | ipyData = IpyGameDataPY.GetIpyGameDataByCondition('FairyDomain', {'MapID':ChConfig.Def_FBMapID_FairyTreasure, 'LineID':lineID})
|
| | | fdeventID = ipyData.GetID()
|
| | | PlayerFairyDomain.SetFairyDomainEventState(curPlayer, fdeventID, PlayerFairyDomain.FDEventState_Visited)
|
| | | PlayerControl.SetCustomMap(curPlayer, 0, 0)
|
| | |
|
| | | giveItemList = PlayerFairyDomain.GetFairyAppointAward(curPlayer, fdeventID)
|
| | | if not giveItemList:
|