hch
2019-05-25 fc0477a43ec7ad1536a15efd2f229b140ba33fc7
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py
@@ -21,6 +21,7 @@
import GameWorld
import IpyGameDataPY
import PlayerFairyDomain
import PlayerControl
import ItemCommon
import NPCCommon
import ChConfig
@@ -46,6 +47,7 @@
    ipyData = IpyGameDataPY.GetIpyGameDataByCondition('FairyDomain', {'MapID':ChConfig.Def_FBMapID_FairyTreasure, 'LineID':lineID})
    fdeventID = ipyData.GetID()
    PlayerFairyDomain.SetFairyDomainEventState(curPlayer, fdeventID, PlayerFairyDomain.FDEventState_Visited)
    PlayerControl.SetCustomMap(curPlayer, 0, 0)
    
    giveItemList = PlayerFairyDomain.GetFairyAppointAward(curPlayer, fdeventID)
    if not giveItemList: