hch
2019-05-25 fc0477a43ec7ad1536a15efd2f229b140ba33fc7
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerAttrFruit.py
@@ -39,6 +39,7 @@
import PlayerPet
import PlayerRefineStove
import PlayerSuccess
import SkillShell
(
Def_LimitType_Cnt, # 按个数限制
@@ -195,11 +196,10 @@
    Sync_AttrFruitEatCnt(curPlayer, [itemID])
    
    # 增加属性
    __AddFruitAttr(curPlayer, itemID, funcIndex, addValue)
    attrIDList = __AddFruitAttr(curPlayer, itemID, funcIndex, addValue)
    
    # 刷新属性
    __RefreshAttr(curPlayer, funcIndex)
    return True, hasUseCnt
## 玩家使用属性果实
@@ -266,6 +266,18 @@
    if funcIndex == ShareDefine.Def_AttrFruitFunc_Stove:
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_UseStoveBylv, hasUseCnt, [item.GetLV()])
        
    effect = item.GetEffectByIndex(0)
    effID = effect.GetEffectID()
    ## 特殊属性ID处理,此属性ID做一次性处理,不做属性计算
    if effID == ShareDefine.Def_Effect_FreePoint:
        effValue = effect.GetEffectValue(0)
        addFreePoint = effValue * hasUseCnt
        freePoint = curPlayer.GetFreePoint()
        updFreePoint = freePoint + addFreePoint
        curPlayer.SetFreePoint(updFreePoint)
        GameWorld.DebugLog("丹药增加自由属性点: freePoint=%s,addFreePoint=%s(%s*%s),updFreePoint=%s"
                           % (freePoint, addFreePoint, effValue, hasUseCnt, updFreePoint))
    ItemCommon.DelItem(curPlayer, item, hasUseCnt, True, ChConfig.ItemDel_AttrFruit)
    return addValue, hasUseCnt
@@ -289,11 +301,11 @@
def __AddFruitAttr(curPlayer, fruitItemID, funcIndex, addValue):
    
    if addValue < 1:
        return
        return []
    
    itemData = GameWorld.GetGameData().GetItemByTypeID(fruitItemID)
    if not itemData:
        return
        return []
    
    
    limitType = Def_LimitType_Cnt #默认按个数
@@ -306,14 +318,14 @@
    fightPowerEx = fightPowerEx + addFightPowerEx * addValue
    curPlayer.SetDict(fightPowerExfigKey, fightPowerEx)
    GameWorld.DebugLog("    Add funcIndex=%s,addFightPowerEx=%s,addValue=%s,fightPowerEx=%s" % (funcIndex, addFightPowerEx, addValue, fightPowerEx))
    attrIDList = []
    for i in range(itemData.GetEffectCount()):
        curEffect = itemData.GetEffectByIndex(i)
        effectID = curEffect.GetEffectID()
        
        if not effectID or effectID not in ChConfig.ItemEffect_AttrDict:
        if not effectID or effectID not in ChConfig.ItemEffect_AttrDict or effectID == ShareDefine.Def_Effect_FreePoint:
            continue
        attrIDList.append(effectID)
        attrKey = ChConfig.Def_PlayerKey_FruitAttr % (funcIndex, effectID)
        curValue = curPlayer.GetDictByKey(attrKey)
        effValueA = curEffect.GetEffectValue(0)
@@ -326,7 +338,7 @@
        curPlayer.SetDict(attrKey, updValue)
        GameWorld.DebugLog("    Add funcIndex=%s,effID=%s,curValue=%s,effA=%s,effB=%s,count=%s,updV=%s" 
                           % (funcIndex, effectID, curValue, effValueA, effValueB, addValue, updValue))
    return
    return attrIDList
## 加载果实增加的属性缓存,一般是登录或切地图后
# @param curPlayer