hch
2019-05-25 fc0477a43ec7ad1536a15efd2f229b140ba33fc7
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
@@ -54,19 +54,6 @@
import random
import GameObj
# 可吞噬的装备位
Def_EatItem_EquipPlace = [
    ShareDefine.retWeapon,      #1 主手
    ShareDefine.retWeapon2,     #2 副手
    ShareDefine.retHat,         #3 帽子
    ShareDefine.retClothes,     #4 衣服
    ShareDefine.retBelt,        #5 腰带
    ShareDefine.retTrousers,    #6 裤子
    ShareDefine.retShoes,       #7 鞋子
    ShareDefine.retNeck,        #8 项链
]
Def_EatSpace = 5    # 低于X格自动吞噬
@@ -322,22 +309,23 @@
    aMinAtk = curPlayer.GetMinAtk()        # 攻击方最小攻击
    aMaxAtk = curPlayer.GetMaxAtk()        # 攻击方最大攻击
    aSuperHitRate = curPlayer.GetSuperHitRate() # 暴击率
    aSuperHit = curPlayer.GetSuperHit() # 暴击伤害
    aSuperHit = curPlayer.GetSuperHit() # 暴击伤害固定值
    aIceAtk = curPlayer.GetIceAtk()        # 真实伤害
    aDamagePer = PlayerControl.GetDamagePer(curPlayer)     # 外层伤害加成
    aDamagePVE = PlayerControl.GetDamagePVE(curPlayer)     # PVE固定伤害
    aSkillAtkRate = curPlayer.GetSkillAtkRate()    # 技能攻击力加成
    petMinAtk = PlayerControl.GetPetMinAtk(curPlayer)   #灵宠最小攻击
    petMaxAtk = PlayerControl.GetPetMaxAtk(curPlayer)   #灵宠最大攻击
    petDamPer = GameObj.GetPetDamPer(curPlayer)   #灵宠增加伤害
    atkSpeed = PlayerControl.GetAtkSpeed(curPlayer) # 攻击速度
    aIgnoreDefRate = curPlayer.GetIgnoreDefRate()  # 无视防御比率
    aLuckyHit = curPlayer.GetLuckyHitVal()  # 会心一击
    aLuckyHit = curPlayer.GetLuckyHitVal()  # 会心一击固定值
    aLuckyHitRate = curPlayer.GetLuckyHitRate() # 会心一击概率
    aBleedDamage = PlayerControl.GetBleedDamage(curPlayer) # 流血伤害 万分率
    aFinalHurt = PlayerControl.GetFinalHurt(curPlayer)     # 最终固定伤害
    aFinalHurtPer = PlayerControl.GetFinalHurtPer(curPlayer)     # 最终伤害加成万分率
    aFightPower = curPlayer.GetFightPower() # 战力
    aReFightPower = lvIpyData.GetReFightPower() # 等级表对应的战力
    aNPCHurtAddPer = PlayerControl.GetNPCHurtAddPer(curPlayer) #PVE 伤害加成万分率
    
    npcExp = npcData.GetExp()
    npcMaxHP = npcData.GetHP() + npcData.GetHPEx()*ShareDefine.Def_PerPointValue
@@ -372,16 +360,17 @@
    for i in range(len(skills)):
        locals()["skill%s"%(i+1)] = 1 if skills[i] in PassiveBuffEffMng.FindUsePassiveSkills(curPlayer) else 0  
             
    GameWorld.DebugLog("""CalcTJGExp--%s-%s-%s-%s-reExp:%s, attackEff:%s, aMinAtk:%s, aMaxAtk:%s, aSuperHitRate:%s, aSuperHit:%s,
    aIceAtk:%s, aDamagePer:%s, aSkillAtkRate:%s, petMinAtk:%s, petMaxAtk:%s, petDamPer:%s, atkSpeed:%s,
    aIgnoreDefRate:%s, aLuckyHit:%s, aLuckyHitRate:%s, aBleedDamage:%s, aFinalHurt:%s, npcExp:%s, npcMaxHP:%s, npcCommendFightPower:%s,
    petSkillLV:%s, petSkillPer:%s, skill:%s, petSkill:%s"""%(curPlayer.GetID(), curPlayer.GetLV(), times, npcData.GetNPCID(),
        reExp, attackEff, aMinAtk, aMaxAtk, aSuperHitRate, aSuperHit,
        aIceAtk, aDamagePer, aSkillAtkRate, petMinAtk, petMaxAtk, petDamPer,
        atkSpeed, aIgnoreDefRate, aLuckyHit, aLuckyHitRate, aBleedDamage, aFinalHurt, npcExp, npcMaxHP, npcCommendFightPower, petSkillLV,
        petSkillPer, eval("[" +", ".join(["skill%s"%i for i in range(1, 11)]) + "]"),
        eval("[" +", ".join(["PetSkill%s"%i for i in range(1, 10)]) + "]")))
    if GameWorld.GetGameWorld().GetDebugLevel():
        GameWorld.DebugLog("""CalcTJGExp--%s-%s-%s-%s-reExp:%s, attackEff:%s, aMinAtk:%s, aMaxAtk:%s, aSuperHitRate:%s, aSuperHit:%s,
        aNPCHurtAddPer:%s, aFinalHurtPer:%s,
        aIceAtk:%s, aDamagePVE:%s, aSkillAtkRate:%s, petMinAtk:%s, petMaxAtk:%s, petDamPer:%s, atkSpeed:%s,
        aIgnoreDefRate:%s, aLuckyHit:%s, aLuckyHitRate:%s, aBleedDamage:%s, aFinalHurt:%s, npcExp:%s, npcMaxHP:%s, npcCommendFightPower:%s,
        petSkillLV:%s, petSkillPer:%s, skill:%s, petSkill:%s"""%(curPlayer.GetID(), curPlayer.GetLV(), times, npcData.GetNPCID(),
            reExp, attackEff, aMinAtk, aMaxAtk, aSuperHitRate, aSuperHit, aNPCHurtAddPer, aFinalHurtPer,
            aIceAtk, aDamagePVE, aSkillAtkRate, petMinAtk, petMaxAtk, petDamPer,
            atkSpeed, aIgnoreDefRate, aLuckyHit, aLuckyHitRate, aBleedDamage, aFinalHurt, npcExp, npcMaxHP, npcCommendFightPower, petSkillLV,
            petSkillPer, eval("[" +", ".join(["skill%s"%i for i in range(1, 11)]) + "]"),
            eval("[" +", ".join(["PetSkill%s"%i for i in range(1, 10)]) + "]")))
    
    # 1. 经验 
    exp = eval(IpyGameDataPY.GetFuncCompileCfg('TJG', 1))
@@ -477,10 +466,10 @@
        # 满了不再给物品
        return
    
    dropIDCountDict, dropIDBindDict, money = {}, {}, 0
    dropIDCountDict, auctionIDList, money = {}, [], 0
    dropRet = NPCCommon.GetNPCDropInfoTJG(curPlayer, curPlayer.GetMapID(), npcID, killCnt)
    if dropRet:
        dropIDCountDict, dropIDBindDict, money = dropRet
        dropIDCountDict, auctionIDList, money = dropRet
    # 1. 出售为铜钱 2.放入背包 3.满则不继续给物品
    for itemID, dropCount in dropIDCountDict.items():
        if not ItemCommon.CheckPackHasSpace(curPlayer, IPY_GameWorld.rptItem):
@@ -490,8 +479,7 @@
        if not curItemData:
            continue
        
        # 掉落绑定, 默认绑定
        isDropBind = dropIDBindDict.get(itemID, 1)
        isAuctionItem = itemID in auctionIDList
        itemControl = ItemControler.PlayerItemControler(curPlayer)
        
        ## 装备物品 白蓝直接换算铜钱
@@ -503,7 +491,7 @@
        ## 装备一件件给
        if ItemCommon.GetIsEquip(curItemData):
            for _ in xrange(dropCount):
                curItem = ItemControler.GetOutPutItemObj(itemID, 1, isDropBind)
                curItem = ItemControler.GetOutPutItemObj(itemID, 1, isAuctionItem, curPlayer=curPlayer)
                if not curItem:
                    continue
                if not itemControl.PutInItem(IPY_GameWorld.rptItem, curItem, event=[ChConfig.ItemGive_TJGDropItem, False, {}]):
@@ -512,7 +500,7 @@
                #记录紫橙装数量用于通知
                NoteEquip(curPlayer, curItemData.GetItemColor())
        else:
            curItem = ItemControler.GetOutPutItemObj(itemID, dropCount, isDropBind)
            curItem = ItemControler.GetOutPutItemObj(itemID, dropCount, isAuctionItem, curPlayer=curPlayer)
            if not curItem:
                continue
            
@@ -537,7 +525,7 @@
    
    equipScores = {}
    equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
    for i in Def_EatItem_EquipPlace:
    for i in ChConfig.EquipPlace_Base:
        equipItem = equipPack.GetAt(i)
        if not equipItem or equipItem.IsEmpty():
            continue
@@ -958,7 +946,7 @@
    
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    maxMapID = 0
    maxMapID = 0    # 高级地图按表顺序行排
    # ---找到可以挂机的最高级地图---
    for i in xrange(ipyDataMgr.GetMapEventPointCount()):
        mapInfo = ipyDataMgr.GetMapEventPointByIndex(i)
@@ -970,7 +958,7 @@
        # ---判断地图表的任务和等级限制---
        mapData = GameWorld.GetGameData().GetChinMap().GetMapByID(mapID)
        if not mapData:
            continue
            continue
        enterLV = mapData.GetLV()
    
        if curPlayer.GetLV() < enterLV:
@@ -979,8 +967,6 @@
        if missionMapStep < openMapStep:
            continue
        if mapID < maxMapID:
            continue
        maxMapID = mapID
        
    if not maxMapID: