xdh
2018-09-21 fc3495fc7b9b4184f19fd1a9b23ec9c1e941449d
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
@@ -123,7 +123,10 @@
#  @param lineID 线路id
# @return None
def __CheckEnter(curPlayer, mapID, lineID):
    if lineID == 0 or curPlayer.GetTeamLV() == IPY_GameWorld.tmlLeader:
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Official):
        GameWorld.DebugLog("爵位境界功能未开启, 无法开启渡劫!curLV=%s" % curPlayer.GetLV())
        return False
    if lineID == 0 or curPlayer.GetTeamLV() == IPY_GameWorld.tmlLeader or (lineID == 1 and curPlayer.GetTeamID() == 0):
        curRealmLV = curPlayer.GetOfficialRank()
        realmIpyData = PlayerPrestigeSys.GetRealmIpyData(curRealmLV)
        if not realmIpyData:
@@ -139,9 +142,7 @@
#        if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmFBIsOpen) != 1:
#            return False
   
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Official):
        GameWorld.DebugLog("爵位境界功能未开启, 无法开启渡劫!curLV=%s" % curPlayer.GetLV())
        return False
    return True
@@ -172,13 +173,19 @@
# @return 无意义
# @remarks 玩家进入副本
def DoEnterFB(curPlayer, tick):
    gameFB = GameWorld.GetGameFB()
    fbStep = gameFB.GetFBStep()
    if fbStep == FB_Step_LeaveTime:
        PlayerControl.PlayerLeaveFB(curPlayer)
        return
    lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
    if not FBCommon.GetHadSetFBPropertyMark():
        FBCommon.SetFBPropertyMark(lineID)
        FBCommon.SetFBStep(FB_Step_MapPrepare, tick)
    
    gameFB = GameWorld.GetGameFB()
    
    fbPlayerCnt = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenPlayerCnt)
    DuJieFBCfg = GetRealmFBTimeCfg()
    if not gameFB.GetGameFBDictByKey(DuJieFB_LeaderPlayerID):
        #重置属性加成
@@ -187,11 +194,12 @@
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmFBAttrAdd % attrID, 0)
        
        GameWorld.DebugLog('玩家进入副本')
        if lineID == 0 or curPlayer.GetTeamLV() == IPY_GameWorld.tmlLeader:
        if fbPlayerCnt == 1 or curPlayer.GetTeamLV() == IPY_GameWorld.tmlLeader:
            __SetFBLeaderPlayer(curPlayer)
            if gameFB.GetFBStep() == FB_Step_Fighting:
                __OnDuJieFBStart(tick)
    isHelpFight = lineID == 1 and curPlayer.GetTeamLV() != IPY_GameWorld.tmlLeader
    isHelpFight = lineID == 1 and curPlayer.GetTeamLV() != IPY_GameWorld.tmlLeader and fbPlayerCnt > 1
    joinType = FBCommon.GetFBJoinType(curPlayer, isHelpFight)
    EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, ChConfig.CME_Log_Start, joinType)
    
@@ -368,11 +376,12 @@
    curStar = gameFB.GetGameFBDictByKey(DuJieFB_Star)
    realmLV = gameFB.GetGameFBDictByKey(DuJieFB_RealmLV)
    realmIpyData = PlayerPrestigeSys.GetRealmIpyData(realmLV)
    lineID = FBCommon.GetFBPropertyMark()
    leaveTick = invadeCfg[Def_Time_Leave] * 1000
    overDict = {FBCommon.Over_costTime:costTime,FBCommon.Over_grade:curStar, FBCommon.Over_leaderID:leaderPlayerID}
    for i in xrange(copyMapPlayerManager.GetPlayerCount()):
    playerCnt = copyMapPlayerManager.GetPlayerCount()
    for i in xrange(playerCnt):
        
        curPlayer = copyMapPlayerManager.GetPlayerByIndex(i)
        
@@ -393,20 +402,20 @@
                FBCommon.SyncFBEnterTick(curPlayer)
            else:
                #帮忙打的给奖励
                __GiveTeamAward(curPlayer, leaderPlayer, realmLV, curStar)
                __GiveTeamAward(curPlayer, leaderPlayer, realmIpyData, curStar)
                EventShell.EventRespons_DujieFBHelpPass(curPlayer)
            realmIpyData = PlayerPrestigeSys.GetRealmIpyData(realmLV)
                FBCommon.AddFBHelpPoint(curPlayer, ChConfig.Def_FBMapID_DuJie, 1)
            if realmIpyData and realmIpyData.GetIsBigRealm():
                #成就
                PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DujieFBHelpPass, 1)
            if playerCnt > 1: #多人组队渡劫
                EventShell.EventRespons_FBEvent(curPlayer, 'teamdujie')
    
    return
def __GiveTeamAward(curPlayer, leaderPlayer, realmLV, curStar):
def __GiveTeamAward(curPlayer, leaderPlayer, realmIpyData, curStar):
    #帮忙打的给奖励
    realmIpyData = PlayerPrestigeSys.GetRealmIpyData(realmLV)
    if not realmIpyData:
        return
    teamAwardDict = realmIpyData.GetTeamAward()