| | |
| | |
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| | | Def_NPC_Dict_SpeedPer = "SpeedPer" # 移动速度变更百分比
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| | |
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| | | # 延迟攻击时长, 毫秒
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| | | Def_NPC_Dict_AtkDelayTick = "AtkDelayTick" # 延迟攻击时长
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| | | Def_NPC_Dict_AtkStartTick = "AtkStartTick" # 开始攻击tick
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| | |
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| | | #玩家状态定义,不能超过31个,如超过,需扩展多个key支持
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| | | Def_PlayerStateList = (
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| | | Def_PlayerState_Normal, # 无 0
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| | |
| | |
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| | | Def_PlayerKey_TotalExpRate = "TotalExpRate" #总经验加成
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| | | Def_PlayerKey_TeamExpRate = "TeamExpRate" #组队经验加成
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| | | Def_PlayerKey_TeamMemCount = "TeamMemCount" #队伍在线玩家数
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| | | Def_PlayerKey_CurState = "PlayerCurState" # 当前状态信息, 标记详见 Def_PlayerStateList
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| | | Def_PlayerKey_AttrFaintRate = "FaintRate" #触发击晕
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| | | Def_PlayerKey_AttrFaintDefRate = "FaintDefRate" #击晕抵抗
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| | |
| | |
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| | | #功能索引ShareDefine.Def_AttrFruitFuncList
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| | | Def_PlayerKey_FruitAttr = "FruitAttr_%s_%s" # 属性果实增加的属性,参数为(功能索引, 物品效果id)
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| | | Def_PlayerKey_FruitFightPowerEx = "FruitFightPowerEx_%s" # 属性果实增加的附加战力,参数为(功能索引)
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| | | Def_PlayerKey_FamilyLVLeave = "FamilyLVLeave" # 离开的最后一个家族的等级
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| | |
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| | | Def_PlayerKey_CalcAddAttrType = "CalcAType_%s_%s_%s" # 刷属性类型, 参数[funcIndex, attrIndex, 缓存编号]
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| | |
| | | Def_PDict_EquipTotalBaseMaxAtk = "EquipTotalBaseMaxAtk" # 装备累计基础最大攻击
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| | | Def_PDict_EquipTotalBaseDef = "EquipTotalBaseDef" # 装备累计基础防御
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| | | Def_PDict_EquipTotalBaseHP = "EquipTotalBaseHP" # 装备累计基础生命
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| | |
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| | | Def_PDict_TodayXianyuanCoinOnLogin = "TodayXianyuanCoinOnLogin" # 登录时触发过天后今日还需要增加的仙缘币
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| | | Def_PDict_LoginAddTodayXianyuanCoinTime = "LoginAddTodayXianyuanCoinTime" # 登录时记录当天增加仙缘币的time值
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| | |
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| | | #---玩家字典KEY,存于数据库---
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| | | #===========================================================================
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| | |
| | | Def_Player_Dict_TeamFBMaxLV = "TeamFBMaxLV" # 请求进入的组队副本最大等级, 临时用,进入副本设置完后删除
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| | | Def_Player_Dict_TeamFBPlayerCnt = "TeamFBPlayerCnt" # 请求进入的组队副本玩家个数, 临时用,进入副本设置完后删除
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| | | Def_Player_Dict_ReqFBMissionID = "ReqFBMissionID" # 请求进入副本的任务ID
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| | | Def_Player_Dict_ReqFBMissionType = "ReqFBMissionType" # 请求进入副本的任务类型
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| | | Def_Player_Dict_PlayerFBStar_MapId = "FBStar_%s_%s" # 副本星级星级信息, 参数为[mapID, key编号], 按位存储每个lineID对应的星级
|
| | | Def_Player_Dict_EnterFbCntDay = "EnterFbCntDay_%s" # 今日进入副本次数, 参数为副本ID
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| | | Def_Player_Dict_BuyFbCntDay = "BuyFbCntDay_%s" # 今日购买副本进入次数, 参数为副本ID
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| | |
| | | Def_PDict_OnlineStartTick = "OnlineStartTime" # 在线计算时间
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| | | Def_PDict_LVAwardGetRecord = "LVAwardGetRecord" # 等级奖励领取信息记录,按二进制位标示
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| | | Def_PDict_LVAwardVIPGetRecord = "LVAwardVIPGetRecord" # 等级奖励vip领取信息记录,按二进制位标示
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| | | Def_PDict_CTGCountResetTime = "CTGCountResetTime" # CTG次数重置时间time值
|
| | | Def_PDict_TodayCTGCount = "TodayCTGCount_%s" # 当日充值次数,参数(CTG对应的商品记录ID)
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| | | Def_PDict_CTGGoodsBuyCount = "CTGGoodsBuyCount_%s" # 对应充值商品已购买次数,参数(CTG对应的商品记录ID)
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| | | Def_PDict_GoldGiftGetRecord = "GoldGiftGetRecord" # 充值豪礼领取信息记录,按二进制位标示
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| | |
| | | #累计充值活动
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| | | Def_PDict_TotalRechargeID = "TotalRechargeID" # 玩家身上的累计充值活动ID,唯一标识,取活动开始日期time值
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| | | Def_PDict_TotalRechargeTemplateID = "TotalRechargeTemplateID" # 玩家身上的累计充值模板ID
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| | | Def_PDict_TotalRechargeGold = "TotalRechargeGold" # 消费返利总累计充值仙玉
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| | | Def_PDict_TotalRechargeGold = "TotalRechargeGold" # 消费返利总累计充值X元
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| | | Def_PDict_TotalRechargeAwardRecord = "TotalRechargeAwardRecord" # 累计充值领奖记录
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| | |
|
| | | #限时特惠活动
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| | |
| | | Rune_Source_Unkown, # 老号未知 0
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| | | Rune_Source_Default, # 默认 1
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| | | Item_Source_Compound, # 符印合成 2
|
| | | ) = range(3) |
| | | ) = range(3)
|
| | |
|
| | | (
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| | | PowerDownType_Rune, #符印替换
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| | | PowerDownType_LVUP, #人物升级
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| | | PowerDownType_EquipChange, #装备替换
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| | | PowerDownType_StoneChange, #宝石替换
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| | | PowerDownType_Suit, #套装合成
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| | | PowerDownType_EquipWash, #洗练
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| | | PowerDownType_Title, #称号过期
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| | | PowerDownType_Dogz, #神兽召回
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| | | PowerDownType_ResetPoint, #洗点
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| | | PowerDownType_ResetTalent, #大师天赋重置
|
| | | ) = range(10)
|
| | | FightPowerDownRecordDict = {
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| | | PowerDownType_Rune:'Rune',
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| | | PowerDownType_LVUP:'LVUP',
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| | | PowerDownType_EquipChange:'EquipChange',
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| | | PowerDownType_StoneChange:'StoneChange',
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| | | PowerDownType_Suit:'Suit',
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| | | PowerDownType_EquipWash:'EquipWash',
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| | | PowerDownType_Title:'DelTitle',
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| | | PowerDownType_Dogz:'DogzState',
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| | | PowerDownType_ResetPoint:'ResetPoint',
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| | | PowerDownType_ResetTalent:'ResetTalent',
|
| | | } |