hxp
2018-12-04 fc5fd9311176af2e5a8ea21f51c44df45e87cabf
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -1438,15 +1438,52 @@
        curPlayer.SetDict(ChConfig.Def_PDict_PKStateTick, 0)
        curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_PKState, 0, False)
        #GameWorld.DebugLog("退出PK状态!", curPlayer.GetPlayerID())
        curPlayer.SetDict("StartProDTick", tick) # 开始恢复时间点
        
    bossStateTick = curPlayer.GetDictByKey(ChConfig.Def_PDict_BossStateTick)
    if bossStateTick and (tick - bossStateTick) >= validTime:
        curPlayer.SetDict(ChConfig.Def_PDict_BossStateTick, 0)
        curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_BossState, 0, False)
        #GameWorld.DebugLog("退出Boss状态!", curPlayer.GetPlayerID())
    # 脱离PK战斗 X秒后按比例恢复
    ProcessProDef(curPlayer, tick)
    return
# 脱离PK战斗 X秒后按比例恢复
def ProcessProDef(curPlayer, tick):
    if PlayerControl.GetProDefHPPer(curPlayer) == 0:
        # 没转化值
        return
    # 脱离PK战斗 X秒后按比例恢复
    if IsInPKState(curPlayer):
        return
    if tick - curPlayer.GetDictByKey("StartProDTick") < IpyGameDataPY.GetFuncCfg("MagicExterior", 2) * 1000:
        return
    if curPlayer.GetPlayerAction() == IPY_GameWorld.paDie:
        return
    # 每秒恢复
    if tick - curPlayer.GetDictByKey("restoreProDTick") < 1000:
        return
    curProDef = PlayerControl.GetProDef(curPlayer)
    maxProDef = PlayerControl.GetMaxProDef(curPlayer)
    if curProDef == maxProDef:
        return
    #非PK状态恢复护盾
    PlayerControl.SetProDef(curPlayer, min(curProDef + \
                            IpyGameDataPY.GetFuncCfg("MagicExterior", 3)*maxProDef/ChConfig.Def_MaxRateValue, maxProDef))
    curPlayer.SetDict("restoreProDTick", tick)
    return
def IsInPKState(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PDict_PKStateTick) > 0
def SetPKStateTick(curPlayer, tick):
    if not curPlayer.GetDictByKey(ChConfig.Def_PDict_PKStateTick):