| | |
| | | import PlayerFreeGoods
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| | | import ShopItemManage
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| | | import PlayerRecover
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| | | import Operate_EquipSuitCompose
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| | | import GameLogic_IceLode
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| | | import PlayerEquipDecompose
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| | | import PlayerCoat
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| | | import PlayerGreatMaster
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| | |
| | | import PlayerFairyCeremony
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| | | import ChNetSendPack
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| | | import FamilyRobBoss
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| | | import FBHelpBattle
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| | | import PyGameData
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| | | import PlayerCoin
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| | | import PlayerGeTui
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| | |
| | | #仙魔之争
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| | | GameLogic_XMZZ.OnXMZZLogin(curPlayer)
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| | | PlayerOnlinePrize.OnPlayerLogin(curPlayer)
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| | | GameLogic_SealDemon.NotifyFMTDouble(curPlayer)
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| | | #装备分解
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| | | PlayerEquipDecompose.PlayerLogin(curPlayer)
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| | | #防沉迷
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| | |
| | | SyncLittleHelper(curPlayer)
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| | | # 聊天气泡框
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| | | SyncChatBubbleBoxState(curPlayer)
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| | | # 副本助战
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| | | FBHelpBattle.DoPlayerLogin(curPlayer)
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| | |
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| | | curPlayer.SetState(0) # 脱机挂恢复为正常上线
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| | | curPlayer.SetFacePic(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
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| | |
| | | itemManager = curPlayer.GetItemManager()
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| | |
|
| | | for packIndex in ChConfig.Def_PlayerLoginInitPackIndexList:
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| | | itemManager.GetPack(packIndex).Sync_Refresh()
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| | |
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| | | rolePack = itemManager.GetPack(packIndex)
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| | | rolePack.Sync_Refresh()
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| | | |
| | | # 刷下装备评分,仓库可以暂不处理,取出装备后登录触发刷新
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| | | for i in xrange(rolePack.GetCount()):
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| | | curItem = rolePack.GetAt(i)
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| | | if curItem.IsEmpty():
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| | | continue
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| | | newScore = ItemCommon.CalcEquipGS(curItem)
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| | | hisScore = ItemCommon.GetEquipGearScore(curItem)
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| | | if hisScore != newScore:
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| | | ItemCommon.SetEquipGearScore(curItem, newScore)
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| | | GameWorld.Log("登录更新装备评分: packType=%s,i=%s,hisScore=%s,newScore=%s,itemID=%s,guid=%s" |
| | | % (packIndex, i, hisScore, newScore, curItem.GetItemTypeID(), curItem.GetGUID()), curPlayer.GetPlayerID())
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| | | |
| | | for packIndex in ChConfig.Def_VPackCnt_Dict.keys():
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| | | ItemControler.Sync_VPackItem_Refresh(curPlayer, packIndex)
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| | |
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| | |
| | |
|
| | | #设置血量
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| | | curPlayer.SetHP(curPlayer.GetMaxHP() * resetHpPercent / ChConfig.Def_MaxRateValue)
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| | | curPlayer.SetMP(curPlayer.GetMaxMP() * resetMpPercent / ChConfig.Def_MaxRateValue)
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| | | #curPlayer.SetMP(curPlayer.GetMaxMP() * resetMpPercent / ChConfig.Def_MaxRateValue)
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| | | #护盾
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| | | PlayerControl.SetProDef(curPlayer, PlayerControl.GetMaxProDef(curPlayer))
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| | |
|
| | | #玩家复活后副本处理
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| | | FBLogic.OnPlayerRebornOver(curPlayer, playerRebornType)
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| | |
| | | # 功能开启奖励
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| | | elif rewardType == ChConfig.Def_RewardType_OpenFunc:
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| | | GameFuncComm.GetFuncOpenAward(curPlayer, dataEx)
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| | | # 冰晶矿脉星级奖励
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| | | elif rewardType == ChConfig.Def_RewardType_IceLodeStar:
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| | | GameLogic_IceLode.GetIceLodeStarAward(curPlayer, dataEx)
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| | | |
| | | #
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| | | # # 充值豪礼奖励
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| | | # elif rewardType == ShareDefine.Def_RewardType_GoldGift:
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| | |
| | | sendPack.Speed = curPlayer.GetSpeed()
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| | | sendPack.MoveType = moveType
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| | | # NotifyAll 做过滤或者数量处理
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| | | PlayerControl.PyNotifyAll(curPlayer, sendPack, False, -1)
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| | | PlayerControl.PyNotifyAll(curPlayer, sendPack, False, 0)
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| | | return
|
| | |
|
| | | def GetDownloadAward(curPlayer, dataEx):
|