hch
2018-12-03 fcb20c084df8e7f61e01c5b9920875d669aa87ce
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -72,7 +72,7 @@
import PlayerFreeGoods
import ShopItemManage
import PlayerRecover
import Operate_EquipSuitCompose
import GameLogic_IceLode
import PlayerEquipDecompose
import PlayerCoat
import PlayerGreatMaster
@@ -110,6 +110,7 @@
import PlayerFairyCeremony
import ChNetSendPack
import FamilyRobBoss
import FBHelpBattle
import PyGameData
import PlayerCoin
import PlayerGeTui
@@ -524,7 +525,6 @@
    #仙魔之争
    GameLogic_XMZZ.OnXMZZLogin(curPlayer)
    PlayerOnlinePrize.OnPlayerLogin(curPlayer)
    GameLogic_SealDemon.NotifyFMTDouble(curPlayer)
    #装备分解
    PlayerEquipDecompose.PlayerLogin(curPlayer)
    #防沉迷
@@ -557,6 +557,8 @@
    SyncLittleHelper(curPlayer)
    # 聊天气泡框
    SyncChatBubbleBoxState(curPlayer)
    # 副本助战
    FBHelpBattle.DoPlayerLogin(curPlayer)
    
    curPlayer.SetState(0)   # 脱机挂恢复为正常上线
    curPlayer.SetFacePic(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
@@ -687,8 +689,21 @@
    itemManager = curPlayer.GetItemManager()
    
    for packIndex in ChConfig.Def_PlayerLoginInitPackIndexList:
        itemManager.GetPack(packIndex).Sync_Refresh()
        rolePack = itemManager.GetPack(packIndex)
        rolePack.Sync_Refresh()
        # 刷下装备评分,仓库可以暂不处理,取出装备后登录触发刷新
        for i in xrange(rolePack.GetCount()):
            curItem = rolePack.GetAt(i)
            if curItem.IsEmpty():
                continue
            newScore = ItemCommon.CalcEquipGS(curItem)
            hisScore = ItemCommon.GetEquipGearScore(curItem)
            if hisScore != newScore:
                ItemCommon.SetEquipGearScore(curItem, newScore)
                GameWorld.Log("登录更新装备评分: packType=%s,i=%s,hisScore=%s,newScore=%s,itemID=%s,guid=%s"
                              % (packIndex, i, hisScore, newScore, curItem.GetItemTypeID(), curItem.GetGUID()), curPlayer.GetPlayerID())
    for packIndex in ChConfig.Def_VPackCnt_Dict.keys():
        ItemControler.Sync_VPackItem_Refresh(curPlayer, packIndex)
        
@@ -3916,7 +3931,9 @@
    
    #设置血量
    curPlayer.SetHP(curPlayer.GetMaxHP() * resetHpPercent / ChConfig.Def_MaxRateValue)
    curPlayer.SetMP(curPlayer.GetMaxMP() * resetMpPercent / ChConfig.Def_MaxRateValue)
    #curPlayer.SetMP(curPlayer.GetMaxMP() * resetMpPercent / ChConfig.Def_MaxRateValue)
    #护盾
    PlayerControl.SetProDef(curPlayer, PlayerControl.GetMaxProDef(curPlayer))
    
    #玩家复活后副本处理
    FBLogic.OnPlayerRebornOver(curPlayer, playerRebornType)
@@ -5114,6 +5131,10 @@
    # 功能开启奖励
    elif rewardType == ChConfig.Def_RewardType_OpenFunc:
        GameFuncComm.GetFuncOpenAward(curPlayer, dataEx)
    # 冰晶矿脉星级奖励
    elif rewardType == ChConfig.Def_RewardType_IceLodeStar:
        GameLogic_IceLode.GetIceLodeStarAward(curPlayer, dataEx)
#
#    # 充值豪礼奖励
#    elif rewardType == ShareDefine.Def_RewardType_GoldGift:
@@ -5631,7 +5652,7 @@
    sendPack.Speed = curPlayer.GetSpeed()
    sendPack.MoveType = moveType
    # NotifyAll 做过滤或者数量处理
    PlayerControl.PyNotifyAll(curPlayer, sendPack, False, -1)
    PlayerControl.PyNotifyAll(curPlayer, sendPack, False, 0)
    return
def GetDownloadAward(curPlayer, dataEx):