| | |
| | |
|
| | | #设置血量
|
| | | curPlayer.SetHP(curPlayer.GetMaxHP() * resetHpPercent / ChConfig.Def_MaxRateValue)
|
| | | curPlayer.SetMP(curPlayer.GetMaxMP() * resetMpPercent / ChConfig.Def_MaxRateValue)
|
| | | #curPlayer.SetMP(curPlayer.GetMaxMP() * resetMpPercent / ChConfig.Def_MaxRateValue)
|
| | | #护盾
|
| | | PlayerControl.SetProDef(curPlayer, PlayerControl.GetMaxProDef(curPlayer))
|
| | |
|
| | | #玩家复活后副本处理
|
| | | FBLogic.OnPlayerRebornOver(curPlayer, playerRebornType)
|
| | |
| | | sendPack.Speed = curPlayer.GetSpeed()
|
| | | sendPack.MoveType = moveType
|
| | | # NotifyAll 做过滤或者数量处理
|
| | | PlayerControl.PyNotifyAll(curPlayer, sendPack, False, -1)
|
| | | PlayerControl.PyNotifyAll(curPlayer, sendPack, False, 0)
|
| | | return
|
| | |
|
| | | def GetDownloadAward(curPlayer, dataEx):
|