| | |
| | | ("list", "AttrType", 0),
|
| | | ("list", "AttrNum", 0),
|
| | | ("DWORD", "SkillID", 0),
|
| | | ("char", "SysMark", 0),
|
| | | ),
|
| | |
|
| | | "FuncConfig":(
|
| | |
| | | ("WORD", "SuccessRateMax", 0),
|
| | | ("BYTE", "AddonsCountMax", 0),
|
| | | ("char", "SysMark", 0),
|
| | | ("BYTE", "SysMarkParamType", 0),
|
| | | ),
|
| | |
|
| | | "ItemPlus":(
|
| | |
| | | ("BYTE", "StarsNeed", 1),
|
| | | ("list", "AttrType", 0),
|
| | | ("list", "AttrValue", 0),
|
| | | ),
|
| | |
|
| | | "Dogz":(
|
| | | ("BYTE", "DogzID", 1),
|
| | | ("list", "BaseAttrTypes", 0),
|
| | | ("list", "BaseAttrValues", 0),
|
| | | ("list", "HelpBattleSkills", 0),
|
| | | ("list", "EquipPlaceColorList", 0),
|
| | | ),
|
| | |
|
| | | "DogzEquipPlus":(
|
| | | ("BYTE", "EquipPlace", 1),
|
| | | ("BYTE", "PlusLV", 1),
|
| | | ("list", "PlusAttrTypes", 0),
|
| | | ("list", "PlusAttrValues", 0),
|
| | | ("DWORD", "PlusLVUPTotalExp", 0),
|
| | | ),
|
| | |
|
| | | "Rune":(
|
| | |
| | | "PetInfo":(
|
| | | ("DWORD", "ID", 1),
|
| | | ("BYTE", "Quality", 0),
|
| | | ("char", "UnlockSys", 0),
|
| | | ("DWORD", "UnLockNeedItemID", 0),
|
| | | ("BYTE", "UnLockNeedItemCnt", 0),
|
| | | ("DWORD", "DecomposeExp", 0),
|
| | |
| | | ("WORD", "UseNeedRank", 0),
|
| | | ("list", "SkillID", 0),
|
| | | ("list", "SkillUnLock", 0),
|
| | | ("list", "SkillUnLockSys", 0),
|
| | | ("DWORD", "InitFightPower", 0),
|
| | | ),
|
| | |
|
| | |
| | | ("BYTE", "UseNeedRank", 0),
|
| | | ("BYTE", "Quality", 0),
|
| | | ("DWORD", "InitFightPower", 0),
|
| | | ("char", "UnlockSys", 0),
|
| | | ),
|
| | |
|
| | | "HorseUp":(
|
| | |
| | | ("list", "AttrType", 0),
|
| | | ("list", "AttrValue", 0),
|
| | | ("list", "SkillID", 0),
|
| | | ("char", "SysMark", 0),
|
| | | ),
|
| | |
|
| | | "PlayerLV":(
|
| | |
| | | ("DWORD", "SkillAtkRateC", 0),
|
| | | ("DWORD", "SpeedPerC", 0),
|
| | | ("DWORD", "AtkSpeedC", 0),
|
| | | ("DWORD", "SkillAtkRateReduceC", 0),
|
| | | ),
|
| | |
|
| | | "Success":(
|
| | |
| | | ("DWORD", "NeedExp", 0),
|
| | | ("dict", "AddAttr", 0),
|
| | | ("list", "UnLockSkill", 0),
|
| | | ("DWORD", "PrivilegeID", 0),
|
| | | ("DWORD", "ActiveMWID", 0),
|
| | | ("list", "ItemAward", 0),
|
| | | ),
|
| | |
|
| | | "TreasurePrivilege":(
|
| | |
| | | ("DWORD", "MaxValue", 0),
|
| | | ("dict", "AddAttr", 0),
|
| | | ("list", "ItemAward", 0),
|
| | | ("list", "SuccessList", 0),
|
| | | ),
|
| | |
|
| | | "TreasureSkill":(
|
| | |
| | | ("DWORD", "NPCID", 1),
|
| | | ("DWORD", "MapID", 0),
|
| | | ("BYTE", "RefreshMark", 0),
|
| | | ("BYTE", "IsNeedShunt", 0),
|
| | | ("BYTE", "RelatedType", 0),
|
| | | ("WORD", "RelatedID", 0),
|
| | | ("DWORD", "StoneNPCID", 0),
|
| | | ),
|
| | |
|
| | |
| | | ("dict", "GridItemInfo", 0),
|
| | | ("list", "JobItemList", 0),
|
| | | ("list", "GridItemRateListFree", 0),
|
| | | ("list", "FreeGridItemRateList2", 0),
|
| | | ("dict", "FreeGridItemRateList3", 0),
|
| | | ("list", "GridItemRateList1", 0),
|
| | | ("list", "GridItemRateList2", 0),
|
| | | ("dict", "GridItemRateList3", 0),
|
| | |
| | |
|
| | | "TrialExchange":(
|
| | | ("DWORD", "ID", 1),
|
| | | ("DWORD", "ExchangeItemID", 0),
|
| | | ("list", "ExchangeItemIDList", 0),
|
| | | ("DWORD", "ExchangeItemCount", 0),
|
| | | ("DWORD", "ExchangeItemIsBind", 0),
|
| | | ("DWORD", "CostItemID", 0),
|
| | |
| | | ("DWORD", "Index", 1),
|
| | | ("DWORD", "NeedPoint", 0),
|
| | | ("dict", "Award", 0),
|
| | | ),
|
| | |
|
| | | "MapEventPoint":(
|
| | | ("DWORD", "MapID", 1),
|
| | | ("DWORD", "NPCID", 1),
|
| | | ("WORD", "LowLV", 0),
|
| | | ("WORD", "HighestLV", 0),
|
| | | ("DWORD", "Defense", 0),
|
| | | ),
|
| | | }
|
| | |
|
| | |
| | | self.Exp = 0
|
| | | self.AttrType = []
|
| | | self.AttrNum = []
|
| | | self.SkillID = 0 |
| | | self.SkillID = 0
|
| | | self.SysMark = "" |
| | | return |
| | | |
| | | def GetType(self): return self.Type # 神兵类型
|
| | |
| | | def GetExp(self): return self.Exp
|
| | | def GetAttrType(self): return self.AttrType # 属性类型
|
| | | def GetAttrNum(self): return self.AttrNum # 属性值
|
| | | def GetSkillID(self): return self.SkillID # 激活技能ID |
| | | def GetSkillID(self): return self.SkillID # 激活技能ID
|
| | | def GetSysMark(self): return self.SysMark # 系统提示 |
| | | |
| | | # 功能配置表格 |
| | | class IPY_FuncConfig(): |
| | |
| | | self.SuccessRate = 0
|
| | | self.SuccessRateMax = 0
|
| | | self.AddonsCountMax = 0
|
| | | self.SysMark = "" |
| | | self.SysMark = ""
|
| | | self.SysMarkParamType = 0 |
| | | return |
| | | |
| | | def GetID(self): return self.ID # 合成配置编号ID
|
| | |
| | | def GetSuccessRate(self): return self.SuccessRate # 成功率万分率
|
| | | def GetSuccessRateMax(self): return self.SuccessRateMax # 最大成功率万分率
|
| | | def GetAddonsCountMax(self): return self.AddonsCountMax # 最大可附加材料数, 增加概率用, 非必须, 0代表不可附加材料
|
| | | def GetSysMark(self): return self.SysMark # 提示mark |
| | | def GetSysMark(self): return self.SysMark # 提示mark
|
| | | def GetSysMarkParamType(self): return self.SysMarkParamType # 系统提示参数组合类型 |
| | | |
| | | # 物品强化效果表 |
| | | class IPY_ItemPlus(): |
| | |
| | | def GetStarsNeed(self): return self.StarsNeed # 全身星数
|
| | | def GetAttrType(self): return self.AttrType # 属性类型
|
| | | def GetAttrValue(self): return self.AttrValue # 属性值 |
| | | |
| | | # 神兽表 |
| | | class IPY_Dogz(): |
| | | |
| | | def __init__(self): |
| | | self.DogzID = 0
|
| | | self.BaseAttrTypes = []
|
| | | self.BaseAttrValues = []
|
| | | self.HelpBattleSkills = []
|
| | | self.EquipPlaceColorList = [] |
| | | return |
| | | |
| | | def GetDogzID(self): return self.DogzID # 神兽ID
|
| | | def GetBaseAttrTypes(self): return self.BaseAttrTypes # 基础属性类型列表
|
| | | def GetBaseAttrValues(self): return self.BaseAttrValues # 基础属性值列表
|
| | | def GetHelpBattleSkills(self): return self.HelpBattleSkills # 助战技能ID列表
|
| | | def GetEquipPlaceColorList(self): return self.EquipPlaceColorList # 穿戴装备颜色限制 |
| | | |
| | | # 神兽强化表 |
| | | class IPY_DogzEquipPlus(): |
| | | |
| | | def __init__(self): |
| | | self.EquipPlace = 0
|
| | | self.PlusLV = 0
|
| | | self.PlusAttrTypes = []
|
| | | self.PlusAttrValues = []
|
| | | self.PlusLVUPTotalExp = 0 |
| | | return |
| | | |
| | | def GetEquipPlace(self): return self.EquipPlace # 装备位
|
| | | def GetPlusLV(self): return self.PlusLV # 强化等级
|
| | | def GetPlusAttrTypes(self): return self.PlusAttrTypes # 强化属性类型列表
|
| | | def GetPlusAttrValues(self): return self.PlusAttrValues # 强化属性值列表
|
| | | def GetPlusLVUPTotalExp(self): return self.PlusLVUPTotalExp # 升级所需累计熟练度总值 |
| | | |
| | | # 符印表 |
| | | class IPY_Rune(): |
| | |
| | | def __init__(self): |
| | | self.ID = 0
|
| | | self.Quality = 0
|
| | | self.UnlockSys = ""
|
| | | self.UnLockNeedItemID = 0
|
| | | self.UnLockNeedItemCnt = 0
|
| | | self.DecomposeExp = 0
|
| | |
| | | self.UseNeedRank = 0
|
| | | self.SkillID = []
|
| | | self.SkillUnLock = []
|
| | | self.SkillUnLockSys = []
|
| | | self.InitFightPower = 0 |
| | | return |
| | | |
| | | def GetID(self): return self.ID # 灵兽NPCID
|
| | | def GetQuality(self): return self.Quality # 品质
|
| | | def GetUnlockSys(self): return self.UnlockSys # 解锁广播提示
|
| | | def GetUnLockNeedItemID(self): return self.UnLockNeedItemID # 解锁灵兽物品ID
|
| | | def GetUnLockNeedItemCnt(self): return self.UnLockNeedItemCnt # 解锁所需物品数量
|
| | | def GetDecomposeExp(self): return self.DecomposeExp # 分解单个解锁物品可获得升阶经验
|
| | |
| | | def GetUseNeedRank(self): return self.UseNeedRank # 多少阶可切换外观
|
| | | def GetSkillID(self): return self.SkillID # 灵兽技能ID
|
| | | def GetSkillUnLock(self): return self.SkillUnLock # 灵兽技能解锁需要阶数
|
| | | def GetSkillUnLockSys(self): return self.SkillUnLockSys # 灵兽技能解锁提示
|
| | | def GetInitFightPower(self): return self.InitFightPower # 初始战力 |
| | | |
| | | # 装备分解属性表 |
| | |
| | | self.MaxLV = 0
|
| | | self.UseNeedRank = 0
|
| | | self.Quality = 0
|
| | | self.InitFightPower = 0 |
| | | self.InitFightPower = 0
|
| | | self.UnlockSys = "" |
| | | return |
| | | |
| | | def GetHorseID(self): return self.HorseID # 坐骑编号ID
|
| | |
| | | def GetMaxLV(self): return self.MaxLV # 坐骑最高等级
|
| | | def GetUseNeedRank(self): return self.UseNeedRank # 多少阶可切换外观
|
| | | def GetQuality(self): return self.Quality # 坐骑品质
|
| | | def GetInitFightPower(self): return self.InitFightPower # 初始战力 |
| | | def GetInitFightPower(self): return self.InitFightPower # 初始战力
|
| | | def GetUnlockSys(self): return self.UnlockSys # 解锁广播提示 |
| | | |
| | | # 坐骑升级表 |
| | | class IPY_HorseUp(): |
| | |
| | | self.NeedExp = 0
|
| | | self.AttrType = []
|
| | | self.AttrValue = []
|
| | | self.SkillID = [] |
| | | self.SkillID = []
|
| | | self.SysMark = "" |
| | | return |
| | | |
| | | def GetHorseID(self): return self.HorseID # 坐骑编号ID
|
| | |
| | | def GetNeedExp(self): return self.NeedExp # 升级所需经验
|
| | | def GetAttrType(self): return self.AttrType # 激活加成属性类型
|
| | | def GetAttrValue(self): return self.AttrValue # 激活加成属性值
|
| | | def GetSkillID(self): return self.SkillID # 可获得的技能ID |
| | | def GetSkillID(self): return self.SkillID # 可获得的技能ID
|
| | | def GetSysMark(self): return self.SysMark # 广播提示 |
| | | |
| | | # 玩家等级表 |
| | | class IPY_PlayerLV(): |
| | |
| | | self.SuperHitReduceC = 0
|
| | | self.SkillAtkRateC = 0
|
| | | self.SpeedPerC = 0
|
| | | self.AtkSpeedC = 0 |
| | | self.AtkSpeedC = 0
|
| | | self.SkillAtkRateReduceC = 0 |
| | | return |
| | | |
| | | def GetClassLV(self): return self.ClassLV # 装备阶级
|
| | |
| | | def GetSuperHitReduceC(self): return self.SuperHitReduceC # 暴击抗性百分比系数
|
| | | def GetSkillAtkRateC(self): return self.SkillAtkRateC # 技能伤害百分比系数
|
| | | def GetSpeedPerC(self): return self.SpeedPerC # 移动速度百分比系数
|
| | | def GetAtkSpeedC(self): return self.AtkSpeedC # 攻击速度系数 |
| | | def GetAtkSpeedC(self): return self.AtkSpeedC # 攻击速度系数
|
| | | def GetSkillAtkRateReduceC(self): return self.SkillAtkRateReduceC # 技能减伤百分比系数 |
| | | |
| | | # 成就表 |
| | | class IPY_Success(): |
| | |
| | | self.NeedExp = 0
|
| | | self.AddAttr = {}
|
| | | self.UnLockSkill = []
|
| | | self.PrivilegeID = 0 |
| | | self.ActiveMWID = 0
|
| | | self.ItemAward = [] |
| | | return |
| | | |
| | | def GetMWID(self): return self.MWID # 法宝ID
|
| | |
| | | def GetNeedExp(self): return self.NeedExp # 需要经验
|
| | | def GetAddAttr(self): return self.AddAttr # 属性
|
| | | def GetUnLockSkill(self): return self.UnLockSkill # 解锁的技能
|
| | | def GetPrivilegeID(self): return self.PrivilegeID # 特权ID |
| | | def GetActiveMWID(self): return self.ActiveMWID # 激活法宝ID
|
| | | def GetItemAward(self): return self.ItemAward # 物品奖励[itemID,cnt,isbind] |
| | | |
| | | # 法宝特权表 |
| | | class IPY_TreasurePrivilege(): |
| | |
| | | self.SingleValue = 0
|
| | | self.MaxValue = 0
|
| | | self.AddAttr = {}
|
| | | self.ItemAward = [] |
| | | self.ItemAward = []
|
| | | self.SuccessList = [] |
| | | return |
| | | |
| | | def GetPrivilegeID(self): return self.PrivilegeID # 特权ID
|
| | |
| | | def GetSingleValue(self): return self.SingleValue # 进度
|
| | | def GetMaxValue(self): return self.MaxValue # 最大进度
|
| | | def GetAddAttr(self): return self.AddAttr # 属性
|
| | | def GetItemAward(self): return self.ItemAward # 物品奖励 |
| | | def GetItemAward(self): return self.ItemAward # 物品奖励
|
| | | def GetSuccessList(self): return self.SuccessList # 需要完成成就 |
| | | |
| | | # 法宝技能升级表 |
| | | class IPY_TreasureSkill(): |
| | |
| | | self.NPCID = 0
|
| | | self.MapID = 0
|
| | | self.RefreshMark = 0
|
| | | self.IsNeedShunt = 0
|
| | | self.RelatedType = 0
|
| | | self.RelatedID = 0
|
| | | self.StoneNPCID = 0 |
| | | return |
| | | |
| | | def GetNPCID(self): return self.NPCID # ID
|
| | | def GetMapID(self): return self.MapID # 地图ID
|
| | | def GetRefreshMark(self): return self.RefreshMark # 刷新标识点
|
| | | def GetIsNeedShunt(self): return self.IsNeedShunt # 是否需要分流
|
| | | def GetRelatedType(self): return self.RelatedType # 刷怪关联类型
|
| | | def GetRelatedID(self): return self.RelatedID # 关联ID
|
| | | def GetStoneNPCID(self): return self.StoneNPCID # 墓碑NPCID |
| | | |
| | | # 古神禁地表 |
| | |
| | | self.GridItemInfo = {}
|
| | | self.JobItemList = []
|
| | | self.GridItemRateListFree = []
|
| | | self.FreeGridItemRateList2 = []
|
| | | self.FreeGridItemRateList3 = {}
|
| | | self.GridItemRateList1 = []
|
| | | self.GridItemRateList2 = []
|
| | | self.GridItemRateList3 = {}
|
| | |
| | | def GetGridItemInfo(self): return self.GridItemInfo # 格子编号对应物品信息 {"编号":[物品ID, 个数], ...}
|
| | | def GetJobItemList(self): return self.JobItemList # 职业物品组列表 [[职业1物品, 职业2物品, ...], ...]
|
| | | def GetGridItemRateListFree(self): return self.GridItemRateListFree # 免费产出格子编号饼图 [[概率, 格子编号], ...]
|
| | | def GetFreeGridItemRateList2(self): return self.FreeGridItemRateList2 # 免费每满x次保底产出格子编号饼图 [[概率, 格子编号], ...]
|
| | | def GetFreeGridItemRateList3(self): return self.FreeGridItemRateList3 # 免费第x次必出产出格子编号饼图 {次数:[[概率, 格子编号], ...], ...}
|
| | | def GetGridItemRateList1(self): return self.GridItemRateList1 # 常规产出格子编号饼图 [[概率, 格子编号], ...]
|
| | | def GetGridItemRateList2(self): return self.GridItemRateList2 # 每满x次保底产出格子编号饼图 [[概率, 格子编号], ...]
|
| | | def GetGridItemRateList3(self): return self.GridItemRateList3 # 第x次必出产出格子编号饼图 {次数:[[概率, 格子编号], ...], ...}
|
| | |
| | | |
| | | def __init__(self): |
| | | self.ID = 0
|
| | | self.ExchangeItemID = 0
|
| | | self.ExchangeItemIDList = []
|
| | | self.ExchangeItemCount = 0
|
| | | self.ExchangeItemIsBind = 0
|
| | | self.CostItemID = 0
|
| | |
| | | return |
| | | |
| | | def GetID(self): return self.ID # 兑换ID
|
| | | def GetExchangeItemID(self): return self.ExchangeItemID # 兑换物品ID
|
| | | def GetExchangeItemIDList(self): return self.ExchangeItemIDList # 兑换物品ID
|
| | | def GetExchangeItemCount(self): return self.ExchangeItemCount # 兑换物品个数
|
| | | def GetExchangeItemIsBind(self): return self.ExchangeItemIsBind # 兑换物品是否绑定
|
| | | def GetCostItemID(self): return self.CostItemID # 消耗物品ID
|
| | |
| | | def GetIndex(self): return self.Index # 索引
|
| | | def GetNeedPoint(self): return self.NeedPoint # 需要点数
|
| | | def GetAward(self): return self.Award # 奖励 {"职业":[[物品ID,个数,是否绑定],...], ...} |
| | | |
| | | # 地图NPC配置表-挂机点 |
| | | class IPY_MapEventPoint(): |
| | | |
| | | def __init__(self): |
| | | self.MapID = 0
|
| | | self.NPCID = 0
|
| | | self.LowLV = 0
|
| | | self.HighestLV = 0
|
| | | self.Defense = 0 |
| | | return |
| | | |
| | | def GetMapID(self): return self.MapID
|
| | | def GetNPCID(self): return self.NPCID
|
| | | def GetLowLV(self): return self.LowLV # 推荐最低等级
|
| | | def GetHighestLV(self): return self.HighestLV # 推荐最高等级
|
| | | def GetDefense(self): return self.Defense # 推荐防御 |
| | |
|
| | |
|
| | | def Log(msg, playerID=0, par=0):
|
| | |
| | | self.ipyItemPlusSumAttrLen = len(self.ipyItemPlusSumAttrCache)
|
| | | self.ipyRoleEquipStarsCache = self.__LoadFileData("RoleEquipStars", IPY_RoleEquipStars)
|
| | | self.ipyRoleEquipStarsLen = len(self.ipyRoleEquipStarsCache)
|
| | | self.ipyDogzCache = self.__LoadFileData("Dogz", IPY_Dogz)
|
| | | self.ipyDogzLen = len(self.ipyDogzCache)
|
| | | self.ipyDogzEquipPlusCache = self.__LoadFileData("DogzEquipPlus", IPY_DogzEquipPlus)
|
| | | self.ipyDogzEquipPlusLen = len(self.ipyDogzEquipPlusCache)
|
| | | self.ipyRuneCache = self.__LoadFileData("Rune", IPY_Rune)
|
| | | self.ipyRuneLen = len(self.ipyRuneCache)
|
| | | self.ipyEquipWashCache = self.__LoadFileData("EquipWash", IPY_EquipWash)
|
| | |
| | | self.ipyAllPeoplePartyLen = len(self.ipyAllPeoplePartyCache)
|
| | | self.ipyAllPeoplePartyAwardCache = self.__LoadFileData("AllPeoplePartyAward", IPY_AllPeoplePartyAward)
|
| | | self.ipyAllPeoplePartyAwardLen = len(self.ipyAllPeoplePartyAwardCache)
|
| | | self.ipyMapEventPointCache = self.__LoadFileData("MapEventPoint", IPY_MapEventPoint)
|
| | | self.ipyMapEventPointLen = len(self.ipyMapEventPointCache)
|
| | | Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
|
| | | Log("IPY_DataMgr InitOK!")
|
| | | return
|
| | |
| | | for i, strValue in enumerate(rowList):
|
| | | if i == 0:
|
| | | continue
|
| | | fieldName = fieldList[i][1]
|
| | | strValue = strValue.lstrip().rstrip()
|
| | | if strValue.isdigit():
|
| | | configValue = int(strValue)
|
| | | elif (strValue.startswith("{") and strValue.endswith("}")) \
|
| | | or (strValue.startswith("[") and strValue.endswith("]")) \
|
| | | or (strValue.startswith("(") and strValue.endswith(")")):
|
| | | configValue = eval(strValue)
|
| | | elif "_" in strValue and type(self.__StrToDict(strValue)) == dict:
|
| | | configValue = self.__StrToDict(strValue)
|
| | | elif ChConfig.Def_Str_Montant in strValue:
|
| | | configValue = eval("(%s,)" % strValue.replace(ChConfig.Def_Str_Montant, ","))
|
| | | elif strValue in ["-", ""]:
|
| | | configValue = ""
|
| | | else:
|
| | | configValue = self.__ToFloat(strValue)
|
| | | try:
|
| | | fieldName = fieldList[i][1]
|
| | | strValue = strValue.lstrip().rstrip()
|
| | | if strValue.isdigit():
|
| | | configValue = int(strValue)
|
| | | elif (strValue.startswith("{") and strValue.endswith("}")) \
|
| | | or (strValue.startswith("[") and strValue.endswith("]")) \
|
| | | or (strValue.startswith("(") and strValue.endswith(")")):
|
| | | configValue = eval(strValue)
|
| | | elif "_" in strValue and type(self.__StrToDict(strValue)) == dict:
|
| | | configValue = self.__StrToDict(strValue)
|
| | | elif ChConfig.Def_Str_Montant in strValue:
|
| | | configValue = eval("(%s,)" % strValue.replace(ChConfig.Def_Str_Montant, ","))
|
| | | elif strValue in ["-", ""]:
|
| | | configValue = ""
|
| | | else:
|
| | | configValue = self.__ToFloat(strValue)
|
| | | except BaseException:
|
| | | ErrLog("SetIpyDataError: tableName=%s,key=%s,i=%s,value=%s" % ("FuncConfig", key, i, strValue))
|
| | | raise
|
| | | setattr(funcConfigObj, fieldName, configValue)
|
| | | self.ipyFuncConfigDict[key] = funcConfigObj
|
| | | return
|
| | |
| | | def GetItemPlusSumAttrByIndex(self, index): return self.ipyItemPlusSumAttrCache[index]
|
| | | def GetRoleEquipStarsCount(self): return self.ipyRoleEquipStarsLen
|
| | | def GetRoleEquipStarsByIndex(self, index): return self.ipyRoleEquipStarsCache[index]
|
| | | def GetDogzCount(self): return self.ipyDogzLen
|
| | | def GetDogzByIndex(self, index): return self.ipyDogzCache[index]
|
| | | def GetDogzEquipPlusCount(self): return self.ipyDogzEquipPlusLen
|
| | | def GetDogzEquipPlusByIndex(self, index): return self.ipyDogzEquipPlusCache[index]
|
| | | def GetRuneCount(self): return self.ipyRuneLen
|
| | | def GetRuneByIndex(self, index): return self.ipyRuneCache[index]
|
| | | def GetEquipWashCount(self): return self.ipyEquipWashLen
|
| | |
| | | def GetAllPeoplePartyByIndex(self, index): return self.ipyAllPeoplePartyCache[index]
|
| | | def GetAllPeoplePartyAwardCount(self): return self.ipyAllPeoplePartyAwardLen
|
| | | def GetAllPeoplePartyAwardByIndex(self, index): return self.ipyAllPeoplePartyAwardCache[index]
|
| | | def GetMapEventPointCount(self): return self.ipyMapEventPointLen
|
| | | def GetMapEventPointByIndex(self, index): return self.ipyMapEventPointCache[index]
|
| | |
|
| | | IPYData = IPY_DataMgr()
|
| | | def IPY_Data(): return IPYData
|