| | |
| | | return False
|
| | |
|
| | | isNewData = playerBillBoardData.GetID2() == 0 # 是否是新增的数据
|
| | | cmpValueChange = False
|
| | | if isNewData or playerBillBoardData.GetCmpValue() != cmpValue or playerBillBoardData.GetCmpValue2() != cmpValue2 \
|
| | | or playerBillBoardData.GetCmpValue3() != cmpValue3:
|
| | | cmpValueChange = True
|
| | | if cmpValue3 == 0:
|
| | | cmpValueChange = isNewData or playerBillBoardData.GetCmpValue() != cmpValue or playerBillBoardData.GetCmpValue2() != cmpValue2 \
|
| | | or (cmpValue3 and playerBillBoardData.GetCmpValue3() != cmpValue3)
|
| | | if cmpValue3 == 0:
|
| | | if cmpValueChange:
|
| | | # 时间权值仅在比较值变更的情况下才更新, 防止其他附属值更新时导致比较值相同的玩家名次间会变动的问题
|
| | | calcTime = GameWorld.ChangeTimeStrToNum("2080-01-01 00:00:00")
|
| | | cmpValue3 = max(0, calcTime - int(time.time())) # 比较值3如果没指定值则默认存当前更新的time
|
| | | else:
|
| | | cmpValue3 = playerBillBoardData.GetCmpValue3()
|
| | |
|
| | | #设置排行榜数据
|
| | | playerBillBoardData.SetType(billboardIndex)
|
| | |
| | | if cmpValue3 > 0:
|
| | | playerBillBoardData.SetCmpValue3(cmpValue3)
|
| | |
|
| | | GameWorld.DebugLog("更新排行榜值 index=%s,type2=%s,value1=%s,value2=%s,cmpValue=%s,cmpValue2==%s,cmpValue3==%s,isNewData=%s,%s" |
| | | % (billboardIndex, type2, value1, value2, cmpValue, cmpValue2, cmpValue3, isNewData, kwargs), curPlayerID)
|
| | | GameWorld.DebugLog("更新排行榜值 index=%s,type2=%s,value1=%s,value2=%s,cmpValue=%s,cmpValue2==%s,cmpValue3==%s,isNewData=%s,cmpValueChange=%s,%s" |
| | | % (billboardIndex, type2, value1, value2, cmpValue, cmpValue2, cmpValue3, isNewData, cmpValueChange, kwargs), curPlayerID)
|
| | | if not cmpValueChange:
|
| | | return True
|
| | |
|