ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py
@@ -668,14 +668,15 @@
        return False
    
    isNewData = playerBillBoardData.GetID2() == 0 # 是否是新增的数据
    cmpValueChange = False
    if isNewData or playerBillBoardData.GetCmpValue() != cmpValue or playerBillBoardData.GetCmpValue2() != cmpValue2 \
        or playerBillBoardData.GetCmpValue3() != cmpValue3:
        cmpValueChange = True
    cmpValueChange = isNewData or playerBillBoardData.GetCmpValue() != cmpValue or playerBillBoardData.GetCmpValue2() != cmpValue2 \
        or (cmpValue3 and playerBillBoardData.GetCmpValue3() != cmpValue3)
        if cmpValue3 == 0:
        if cmpValueChange:
            # 时间权值仅在比较值变更的情况下才更新, 防止其他附属值更新时导致比较值相同的玩家名次间会变动的问题
            calcTime = GameWorld.ChangeTimeStrToNum("2080-01-01 00:00:00")
            cmpValue3 = max(0, calcTime - int(time.time())) # 比较值3如果没指定值则默认存当前更新的time
        else:
            cmpValue3 = playerBillBoardData.GetCmpValue3()
            
    #设置排行榜数据
    playerBillBoardData.SetType(billboardIndex)
@@ -702,8 +703,8 @@
    if cmpValue3 > 0:
        playerBillBoardData.SetCmpValue3(cmpValue3)
        
    GameWorld.DebugLog("更新排行榜值 index=%s,type2=%s,value1=%s,value2=%s,cmpValue=%s,cmpValue2==%s,cmpValue3==%s,isNewData=%s,%s"
                       % (billboardIndex, type2, value1, value2, cmpValue, cmpValue2, cmpValue3, isNewData, kwargs), curPlayerID)
    GameWorld.DebugLog("更新排行榜值 index=%s,type2=%s,value1=%s,value2=%s,cmpValue=%s,cmpValue2==%s,cmpValue3==%s,isNewData=%s,cmpValueChange=%s,%s"
                       % (billboardIndex, type2, value1, value2, cmpValue, cmpValue2, cmpValue3, isNewData, cmpValueChange, kwargs), curPlayerID)
    if not cmpValueChange:
        return True