| | |
| | | curPlayer.SetSight(min(ChConfig.Def_PlayerSight_Default, clientData.Sight))
|
| | | GameWorld.DebugLog("OnSightZoom:%s"%clientData.Sight)
|
| | |
|
| | | # 脱机玩家过多,需要隐身一部分
|
| | | if curPlayer.GetLV() < 190:
|
| | | if random.randint(0, 5) != 2:
|
| | | curPlayer.SetVisible(False)
|
| | | return
|
| | |
|
| | | # 需要处理的点,防沉迷
|
| | |
| | | # 此时由服务端重新找一次挂机NPC
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_TJGNPC, npcID)
|
| | |
|
| | | GameWorld.DebugLog("弥补脱机----npcid %s-%s-%s"%(
|
| | | GameWorld.DebugLog("弥补脱机----playerID:%s ,npcid %s-%s-%s"%(curPlayer.GetID(),
|
| | | curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_TJGNPC), times,
|
| | | curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TotalExpRate)))
|
| | |
|