| | |
| | |
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| | | def CalcEquipGS(curItem):
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| | | '''计算装备评分
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| | | 评分组成:装备基础 + 传奇属性 + 绝版属性
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| | | 评分组成:装备基础 + 传奇属性
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| | | '''
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| | | if not CheckNoteEquipGS(curItem):
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| | | #GameWorld.DebugLog("不设置装备评分")
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| | |
| | | ArmorDefPer = 0
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| | | IceAtk = attrDict.get(ShareDefine.Def_Effect_IceAtk, 0)
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| | | IceDef = attrDict.get(ShareDefine.Def_Effect_IceDef, 0)
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| | | FabaoHurt = attrDict.get(ShareDefine.Def_Effect_FabaoHurt, 0)
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| | |
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| | | BaseEquipMaxHPAddPer = attrDict.get(ShareDefine.Def_Effect_BaseEquipMaxHPAddPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetBaseEquipMaxHPAddPerC())
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| | | BaseEquipAtkAddPer = attrDict.get(ShareDefine.Def_Effect_BaseEquipAtkAddPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetBaseEquipAtkAddPerC())
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| | |
| | | SkillAtkRateReduce = 0#attrDict.get(ShareDefine.Def_Effect_SkillAtkRateReduce, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAtkRateReduceC())
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| | | Hit = attrDict.get(ShareDefine.Def_Effect_Hit, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetHitC())
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| | | Miss = attrDict.get(ShareDefine.Def_Effect_Miss, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetMissC())
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| | | SkillAddPerA = 0#attrDict.get(ShareDefine.Def_Effect_SkillAddPer1, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer1C())
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| | | SkillAddPerB = 0#attrDict.get(ShareDefine.Def_Effect_SkillAddPer2, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer2C())
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| | | SkillAddPerC = 0#attrDict.get(ShareDefine.Def_Effect_SkillAddPer3, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer3C())
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| | | SkillAddPerD = 0#attrDict.get(ShareDefine.Def_Effect_SkillAddPer4, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer4C())
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| | | SkillAddPerE = 0#attrDict.get(ShareDefine.Def_Effect_SkillAddPer5, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer5C())
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| | | SkillAddPerF = 0#attrDict.get(ShareDefine.Def_Effect_SkillAddPer6, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer6C())
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| | | SkillAddPerG = 0#attrDict.get(ShareDefine.Def_Effect_SkillAddPer7, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer7C())
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| | | SkillReducePerA = 0#attrDict.get(ShareDefine.Def_Effect_SkillReducePer1, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer1C())
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| | | SkillReducePerB = 0#attrDict.get(ShareDefine.Def_Effect_SkillReducePer2, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer2C())
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| | | SkillReducePerC = 0#attrDict.get(ShareDefine.Def_Effect_SkillReducePer3, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer3C())
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| | | SkillReducePerD = 0#attrDict.get(ShareDefine.Def_Effect_SkillReducePer4, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer4C())
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| | | SkillReducePerE = 0#attrDict.get(ShareDefine.Def_Effect_SkillReducePer5, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer5C())
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| | | SkillReducePerF = 0#attrDict.get(ShareDefine.Def_Effect_SkillReducePer6, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer6C())
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| | | SkillReducePerG = 0#attrDict.get(ShareDefine.Def_Effect_SkillReducePer7, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer7C())
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| | | SkillAddPerA = 0
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| | | SkillAddPerB = 0
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| | | SkillAddPerC = 0
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| | | SkillAddPerD = 0
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| | | SkillAddPerE = 0
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| | | SkillAddPerF = 0
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| | | SkillAddPerG = 0
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| | | SkillReducePerA = 0
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| | | SkillReducePerB = 0
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| | | SkillReducePerC = 0
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| | | SkillReducePerD = 0
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| | | SkillReducePerE = 0
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| | | SkillReducePerF = 0
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| | | SkillReducePerG = 0
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| | |
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| | | # 攻速不默认乘,仅作为参数提供策划使用
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| | | AtkSpeed = 0#attrDict.get(ShareDefine.Def_Effect_AtkSpeed, 0)
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| | | AtkSpeedC = 1#1 if not gsParamIpyData else gsParamIpyData.GetAtkSpeedC()
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| | | |
| | | # 绝版
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| | | outOfPrintAttrIDCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetOutOfPrintAttrID)
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| | | outOfPrintAttrValueCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetOutOfPrintAttrValue)
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| | | if outOfPrintAttrIDCnt and outOfPrintAttrIDCnt == outOfPrintAttrValueCnt:
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| | | for i in xrange(legendAttrIDCnt):
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| | | attrID = curItem.GetUserAttrByIndex(ShareDefine.Def_IudetOutOfPrintAttrID, i)
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| | | attrValue = curItem.GetUserAttrByIndex(ShareDefine.Def_IudetOutOfPrintAttrValue, i)
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| | | attrDict[attrID] = attrDict.get(attrID, 0) + attrValue
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| | |
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| | | OnlyFinalHurt = attrDict.get(ShareDefine.Def_Effect_OnlyFinalHurt, 0)
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| | | PVPAtkBackHP = attrDict.get(ShareDefine.Def_Effect_PVPAtkBackHP, 0)
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| | |
| | | value = eval(FormulaControl.GetCompileFormula("EquipGSFormula", IpyGameDataPY.GetFuncCfg("EquipGSFormula")))
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| | | value += gsValueEx
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| | | return value
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| | |
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| | | def GetZhuXianEquipTotalGS(curPlayer):
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| | | ##诛仙装备总评分
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| | | equipScoreTotal = 0
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| | | zhuXianEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptZhuXianEquip)
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| | | for equipIndex in xrange(zhuXianEquipPack.GetCount()):
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| | | curEquip = zhuXianEquipPack.GetAt(equipIndex) |
| | | if curEquip.IsEmpty():
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| | | continue
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| | | equipScoreTotal += GetEquipGearScore(curEquip)
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| | | return equipScoreTotal
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| | |
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| | | #---------------------------------------------------------------------
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| | | ## 通过效果ID,检查是否为指定物品
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| | |
| | | # @remarks 函数详细说明.
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| | | def SwitchItem(curPlayer, curItem, switchItem, putInPackIndex):
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| | | ##物品绑定字段判定 -> 装备绑定
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| | | if putInPackIndex in [IPY_GameWorld.rptEquip, ShareDefine.rptZhuXianEquip]:
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| | | if putInPackIndex in [IPY_GameWorld.rptEquip]:
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| | | DoLogic_ItemBindType(curPlayer, switchItem, ChConfig.Def_BindType_DoEquipBind)
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| | |
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| | | # 装备技能书、坐骑装备绑定
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| | | if putInPackIndex in [IPY_GameWorld.rptHorseEquip, ShareDefine.rptZhuXianEquip]:
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| | | if putInPackIndex in [IPY_GameWorld.rptHorseEquip]:
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| | | DoLogic_ItemBindType(curPlayer, curItem, ChConfig.Def_BindType_DoEquipBind)
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| | |
|
| | | #交换装备
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| | |
| | | return
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| | |
|
| | | ##物品绑定字段判定 -> 装备绑定
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| | | if putInPackIndex in [IPY_GameWorld.rptEquip, ShareDefine.rptZhuXianEquip]:
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| | | if putInPackIndex in [IPY_GameWorld.rptEquip]:
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| | | DoLogic_ItemBindType(curPlayer, switchItem, ChConfig.Def_BindType_DoEquipBind)
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| | |
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| | | # 装备技能书、坐骑装备绑定
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| | | if putInPackIndex in [IPY_GameWorld.rptHorseEquip, ShareDefine.rptZhuXianEquip]:
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| | | if putInPackIndex in [IPY_GameWorld.rptHorseEquip]:
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| | | DoLogic_ItemBindType(curPlayer, emptyItem, ChConfig.Def_BindType_DoEquipBind)
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| | |
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| | | if switchItem.GetGameWorldItemType() == IPY_GameWorld.gwitRoleItem:
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| | |
| | | def GetIsDogzEquip(curItem):
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| | | ## 返回是否神兽装备
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| | | return curItem.GetType() in ChConfig.Def_DogzEquiipType
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| | |
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| | | def GetIsZhuXianEquip(curItem):
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| | | ## 返回是否诛仙装备
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| | | return curItem.GetType() in ChConfig.Def_ZhuXianEquiipType
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| | |
|
| | | #---------------------------------------------------------------------
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| | | ##遍历数据库查找合适的物品, 通过 效果ID + 效果A值确定物品
|