xdh
2018-08-30 fd929faf55ab49f558ee2f7b5ef9adcba0de82c6
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py
@@ -244,9 +244,11 @@
    npcFamilyHisHurtDict = hurtMgr.familyHisHurtDict.get(key, {})
    npcFamilyPlayerIDDict = hurtMgr.familyPlayerIDDict.get(key, {})
    
    ownerFamilyName = ""
    if ownerFamilyID in npcFamilyHisHurtDict:
        ownerFamilyHisHurt = npcFamilyHisHurtDict[ownerFamilyID]
        PlayerControl.WorldNotify(0, "FairyGrabBossDead", [ownerFamilyHisHurt.name, bossID])
        ownerFamilyName = ownerFamilyHisHurt.name
        PlayerControl.WorldNotify(0, "FairyGrabBossDead", [ownerFamilyName, bossID])
        
    # 击杀结算前强制排序历史玩家伤血
    npcHisHurtPlayerList = npcPlayerHisHurtDict.values()
@@ -258,7 +260,7 @@
    curNPCPlayerOrderAwardDict = ownerFamilyPlayerOrderAwardDict.get(bossID, {})
    maxOrder = max(curNPCPlayerOrderAwardDict) if curNPCPlayerOrderAwardDict else 0
    curOrder = 0
    #orderPlayerNameList = []
    orderPlayerNameList = []
    for hurtPlayer in npcHisHurtPlayerList:
        # 只算归属仙盟的
        if hurtPlayer.familyID != ownerFamilyID:
@@ -268,13 +270,14 @@
        batchPlayerIDList.append([hurtPlayer.objID])
        batchAddItemList.append(awardItemList)
        batchParamList.append([bossID, curOrder])
        #orderPlayerNameList.append(hurtPlayer.name)
        orderPlayerNameList.append(hurtPlayer.name)
        GameWorld.Log("    归属仙盟第%s名额外奖励: %s" % (curOrder, awardItemList))
        if curOrder >= maxOrder:
            break
    if batchPlayerIDList:
        PlayerControl.SendMailBatch("FairyGrabBoss2", batchPlayerIDList, batchAddItemList, batchParamList)
        #PlayerControl.WorldNotify(0, "FairyGrabBossRank", orderPlayerNameList + [bossID])
        orderPlayerName = ShareDefine.Def_Space.join(orderPlayerNameList)
        PlayerControl.WorldNotify(0, "FairyGrabBossRank", [orderPlayerName, bossID])
        
    # 参与仙盟历史伤血奖励, 算历史伤血
    joinAwardNeedHurtHPPer = IpyGameDataPY.GetFuncCfg("FairyGrabBoss", 2)
@@ -303,6 +306,10 @@
            if curPlayer:
                NetPackCommon.SendFakePack(curPlayer, hurtPack)
                
    # 击杀时主动同步进度
    syncMsg = str({bossID:[0, maxHP, ownerFamilyID, ownerFamilyName]})
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "FamilyOwnerBossInfo", syncMsg, len(syncMsg))
    # 伤血在NPCCommon统一清
    return