ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
@@ -1591,8 +1591,10 @@ skillHurtLists.append([hurtObj.GetObjID(), hurtObj.GetObjType(), hurtObj.GetAttackType()]) #只对第一目标造成某伤害类型时触发技能, 需先存储 skillHurtLists OnHurtTypeTriggerSkillFirstObj(attacker, curSkill, tick) # #持续攻击类BUFF 类剑刃风暴是先给自身一个持续性buff,这一次不算伤害不可触发 if ChConfig.Def_SkillType_LstPlsBuffAtk != curSkill.GetSkillType(): #只对第一目标造成某伤害类型时触发技能, 需先存储 skillHurtLists OnHurtTypeTriggerSkillFirstObj(attacker, curSkill, tick) skillIDSet = set() for hurtList in skillHurtLists: