xdh
2019-07-17 fd94cf4a58cb44cc2c34e711a2d48a3ec60789ff
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py
@@ -17,7 +17,6 @@
import IPY_GameWorld
import ItemControler
import IpyGameDataPY
import GameWorld
import ChConfig
import ItemCommon
@@ -63,10 +62,6 @@
    
    # 拍品
    if auctionGroup > 0:
        ipyData = IpyGameDataPY.GetIpyGameData("AuctionItem", itemID)
        if not ipyData:
            GameWorld.DebugAnswer(curPlayer, "非可拍卖物品itemID=%s" % (itemID))
            return
        for _ in xrange(auctionGroup):
            if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, True, [IPY_GameWorld.rptItem], event=event):
                GameWorld.DebugAnswer(curPlayer, "###放入物品失败!")