ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py
@@ -17,7 +17,6 @@ import IPY_GameWorld import ItemControler import IpyGameDataPY import GameWorld import ChConfig import ItemCommon @@ -63,10 +62,6 @@ # 拍品 if auctionGroup > 0: ipyData = IpyGameDataPY.GetIpyGameData("AuctionItem", itemID) if not ipyData: GameWorld.DebugAnswer(curPlayer, "非可拍卖物品itemID=%s" % (itemID)) return for _ in xrange(auctionGroup): if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, True, [IPY_GameWorld.rptItem], event=event): GameWorld.DebugAnswer(curPlayer, "###放入物品失败!")