xdh
2019-07-17 fd94cf4a58cb44cc2c34e711a2d48a3ec60789ff
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4519.py
@@ -1,7 +1,7 @@
#!/usr/bin/python
# -*- coding: GBK -*-
#
# @todo: 进入濒死状态 血量为1, 不触发技能
# @todo: 进入濒死状态 血量为1
#
# @author: Alee
# @date 2017-12-9 下午09:41:44
@@ -15,15 +15,30 @@
import GameWorld
import SkillCommon
import BuffSkill
import IPY_GameWorld
def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
    if attacker.GetPlayerAction() == IPY_GameWorld.paDie:
        # 当前已经被处理为死亡,那么就不触发
        return False
    zhanshaState = attacker.GetDictByKey(ChConfig.Def_PlayerKey_Zhansha)
    if zhanshaState:
        # 按位判断,1为斩杀情况下,此技能不可被触发,2为终极斩杀不触发,3为任何斩杀都不触发
        if (passiveEffect.GetEffectValue(2) & pow(2, zhanshaState-1)) != 0:
            return False
    attacker.SetHP(1)
    return False
    # False 可用于多次触发不死的作用
    return True if passiveEffect.GetEffectValue(1) else False
def GetSkillData(passiveEffect):
    return
    skillID = passiveEffect.GetEffectValue(1)
    return GameWorld.GetGameData().GetSkillBySkillID(skillID)
def AfterUsePassiveSkill(attacker, defender, passiveEffect, tick):
    return