| | |
| | | 4529:ChConfig.TriggerType_Buff_SuckBloodPer, # BUFF类: 百分比吸血, 此处非属性类
|
| | | 4530:ChConfig.TriggerType_Buff_AttackSubLayer, # BUFF类:攻击减buff层,0消失
|
| | | 4531:ChConfig.TriggerType_BounceHPPerByAttacker, # 反弹伤害百分比值, 由攻击方决定 77
|
| | | 4532:ChConfig.TriggerType_SuperHit, # buff中对第一目标暴击触发技能
|
| | | 4532:ChConfig.TriggerType_AttackOver, # BUFF类:攻击触发新技能
|
| | | 4533:ChConfig.TriggerType_BurnDisappear, # 灼烧消失触发 81
|
| | | 4534:ChConfig.TriggerType_DebuffOff, # BUFF类: 抵消debuff
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| | | 4535:ChConfig.TriggerType_BeAttackAddSkillPer, # buff中, 被攻击提高技能伤害
|
| | |
| | | if not AttackCommon.CheckBattleRelationType(skillBattleType, battleRelationType):
|
| | | return
|
| | |
|
| | | tagSkillID = tagSkill.GetSkillID() if tagSkill else 0
|
| | |
|
| | | for skillID, effectList in buffDict.items():
|
| | | if tagSkillID == skillID:
|
| | | continue
|
| | |
|
| | | curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
|
| | | if not curSkill:
|