hch
2019-04-27 fdaa1368178da9b8b3f667c2a8294b9cf7ba8bc0
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerYinji.py
@@ -18,14 +18,16 @@
import GameWorld
import ChPyNetSendPack
import NetPackCommon
import ChConfig
import ShareDefine
Def_LastYinji_Tick = "lastyjtick"   # 上一次印记消失时间
#CDBPlayerRefresh_XP
def AddYinji(curPlayer, cnt):
    beforeCnt = GetYinjiCnt(curPlayer)
    beforeCnt = PlayerControl.GetYinjiCnt(curPlayer)
    #上限    X个
    curPlayer.SetXP(min(beforeCnt + cnt, IpyGameDataPY.GetFuncCfg('Yinji', 2)))
    PlayerControl.SetYinjiCnt(curPlayer, min(beforeCnt + cnt, IpyGameDataPY.GetFuncCfg('Yinji', 2)))
    
    if beforeCnt == 0:
        # 第一次加印记需重计时
@@ -34,16 +36,14 @@
    return
def SubYinji(curPlayer, cnt):
    curPlayer.SetXP(max(curPlayer.GetXP() - cnt, 0))
    PlayerControl.SetYinjiCnt(curPlayer, max(curPlayer.GetXP() - cnt, 0))
    return
def GetYinjiCnt(curPlayer):
    return curPlayer.GetXP()
# 每X秒自动减少1个印记
def ProcessPlayerYinji(curPlayer, tick):
    if GetYinjiCnt(curPlayer) == 0:
    if PlayerControl.GetYinjiCnt(curPlayer) == 0:
        return
    
    if tick - curPlayer.GetDictByKey(Def_LastYinji_Tick) < PlayerControl.GetLostYinjiTime(curPlayer):