| | |
| | | continue
|
| | | for attrID, attrValue in starAttrDict[str(skinLV)].items():
|
| | | PlayerControl.CalcAttrDict_Type(int(attrID), attrValue, allAttrList)
|
| | | #时装柜属性
|
| | | curChestLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesChestLV)
|
| | | ipyData = IpyGameDataPY.GetIpyGameDataNotLog('CoatChestUp', curChestLV)
|
| | | if ipyData:
|
| | | for attrID, attrValue in ipyData.GetAddAttr().items():
|
| | | PlayerControl.CalcAttrDict_Type(int(attrID), attrValue, allAttrList)
|
| | | |
| | | # 保存计算值
|
| | | PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Coat, allAttrList)
|
| | | return
|
| | |
| | | if isOK:
|
| | | if desBackPack == IPY_GameWorld.rptEquip:
|
| | | packIndex = IPY_GameWorld.rptEquip
|
| | | itemPlace = IPY_GameWorld.retClothesCoat
|
| | | itemPlace = destIndex
|
| | | itemPack = curPlayer.GetItemManager().GetPack(packIndex)
|
| | | curItem = itemPack.GetAt(itemPlace)
|
| | | itemId = curItem.GetItemTypeID()
|
| | |
| | | itemPack = curPlayer.GetItemManager().GetPack(packIndex)
|
| | | curItem = itemPack.GetAt(0)
|
| | | if curItem:
|
| | | curPlayer.Sync_UnEquipItem(curItem.GetItemTypeID(), IPY_GameWorld.retClothesCoat)
|
| | | curPlayer.Sync_UnEquipItem(curItem.GetItemTypeID(), srcIndex)
|
| | | GameWorld.DebugLog("SwitchCoat isOK=%s" % isOK)
|
| | | return True
|
| | |
|