ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
@@ -164,20 +164,11 @@
    
    playerIDList, dataMapID, mapID, copyMapID, funcLineID = msgData
    
    dynamicLineMapDict = IpyGameDataPY.GetFuncEvalCfg("CrossDynamicLineMap", 1)
    if dataMapID not in dynamicLineMapDict:
        return
    mapPosInfo = dynamicLineMapDict[dataMapID][0]
    posX, posY = mapPosInfo[:2]
    dist = mapPosInfo[2] if len(mapPosInfo) > 2 else 0
    if dist > 0:
        posX, posY = random.randint(posX - dist, posX + dist), random.randint(posY - dist, posY + dist)
    for playerID in playerIDList:
        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
        if not curPlayer:
            continue
        CrossRealmPlayer.SendCrossRealmReg(curPlayer, dataMapID, mapID, dataMapID, copyMapID, posX, posY, lineID=funcLineID)
        CrossRealmPlayer.SendCrossRealmReg(curPlayer, dataMapID, mapID, dataMapID, copyMapID, lineID=funcLineID)
        
    return
@@ -226,9 +217,7 @@
            return realMapID, copyMapID, openState
        
    dynamicLineMapDict = IpyGameDataPY.GetFuncEvalCfg("CrossDynamicLineMap", 1)
    if mapID not in dynamicLineMapDict:
        return
    dynamicMapIDList = dynamicLineMapDict[mapID][1]
    dynamicMapIDList = dynamicLineMapDict.get(mapID, [mapID])
    
    openMapID, openCopyMapID = 0, 0
    for realMapID in dynamicMapIDList: