| | |
| | | #大额度交易记录
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| | | Def_LargeTrade_Gold = 50 * 1000
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| | | Def_LargeTrade_Silver = 1000 * 1000
|
| | | #初始化装备背包格子数
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| | | Def_PackCnt_Equip = 130
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| | | #主角交易栏最大格数
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| | | Def_PlayerTradeMaxItemCount = 20
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| | | #主角刚登陆游戏开启背包格子数
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| | |
| | | Def_FBMapID_CrossRealmPK = 32010
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| | | #跨服蓬莱仙境
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| | | Def_FBMapID_CrossPenglai = 32020
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| | |
|
| | | #多仙盟Boss
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| | | Def_FBMapID_AllFamilyBoss = 31260
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| | |
|
| | | #注册上传跨服服务器数据后直接进入跨服服务器的地图
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| | | RegisterEnter_CrossServerMapIDList = [Def_FBMapID_CrossPenglai]
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| | |
| | | Def_MapID_LineIDToPropertyID = [Def_FBMapID_ElderBattlefield]
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| | |
|
| | | # 进入副本需要发送到GameServer的地图
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| | | Def_MapID_SendToGameServer = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss] + Def_MapID_LineIDToPropertyID
|
| | | Def_MapID_SendToGameServer = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss] + Def_MapID_LineIDToPropertyID
|
| | |
|
| | | ## 进入副本需要根据请求的功能线路处理的地图, hxp-改了进入模式,暂不需要了 180320
|
| | | #Def_MapID_ReqFBFuncLine = [Def_FBMapID_KirinHome, Def_FBMapID_BZZD, Def_FBMapID_SealDemonEx,
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| | |
| | | # + Def_FBMapID_ClearDevil
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| | |
|
| | | # 刷新标识点在无玩家的情况下也需要刷新的地图
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| | | Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss]
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| | | Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss]
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| | |
|
| | | # 可重复进的副本
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| | | Def_NoLimitEnterCntMap = [Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_ZhuXianBoss]
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| | | Def_NoLimitEnterCntMap = [Def_FBMapID_AllFamilyBoss, Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_ZhuXianBoss]
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| | |
|
| | | # 无玩家时不自动关闭的自伸缩副本
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| | | Def_NoPlayerNotCloseAutoSizeMap = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_GatherSoul]
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| | |
| | | 'GatherSoul':[Def_FBMapID_GatherSoul],#聚魂副本
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| | | 'ZhuXianBoss':[Def_FBMapID_ZhuXianBoss],#诛仙BOSS
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| | | 'ZhuXianTower':[Def_FBMapID_ZhuXianTower],#诛仙塔
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| | | 'AllFamilyBoss':[Def_FBMapID_AllFamilyBoss],#多仙盟BOSS
|
| | | }
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| | |
|
| | | #特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
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| | |
| | | Def_PDict_RunTaskAwardState = "RunTaskAwardState_%s" # 是否已领取跑环本轮结束奖励 参数任务类型
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| | | Def_PDict_RunTaskAwardRecord = "RunTaskAwardRecord_%s" # 跑环本轮结束奖励记录 参数任务类型
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| | | Def_PDict_RunTaskNextMissionID = "RunTaskNextMissionID_%s" # 跑环本轮结束下个任务ID 参数任务类型
|
| | | # 宝石
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| | |
|
| | | #强化
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| | | Def_PDict_EquipPartPlusLV = "EPPlusLV_%s_%s" # 装备部位对应公共强化星级,参数为(packType, index)
|
| | | Def_PDict_EquipActiveStarLV = "EquipActiveStarLV" #装备已激活总强化等级
|
| | | Def_PDict_EquipPartProficiency = "EPProf_%s_%s" # 装备部位对应公共强化星级,参数为(packType, index)
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| | | Def_PDict_EquipActiveStars = "EquipActiveStars" #装备已激活总强化星级
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| | | Def_PDict_EquipPartProficiency = "EPProf_%s_%s" # 装备部位对应公共强化熟练度,参数为(packType, index)
|
| | | Def_PDict_EquipPartPlusEvolveLV = "EPPlusEvolveLV_%s_%s" # 装备部位对应公共强化进化等级,参数为(packType, index)
|
| | | # 宝石
|
| | | Def_PDict_EquipPartStoneID = "StoneID_%s_%s" # 装备位_孔位存储宝石ID*10+是(1)否(0)绑定
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| | |
|
| | | # 装备洗练, 暂不区分背包类型,如果有不同背包,策划设定不同的装备位
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| | |
| | | Def_Cost_CrossRealmPK, # 跨服PK
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| | | Def_Cost_LuckyTreasure, #幸运鉴宝
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| | | Def_Cost_MysteryShopRefresh, # 神秘商店刷新
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| | | Def_Cost_AuctionBid, # 拍卖行竞价
|
| | | #-----------以下为暂时没用的,先不删除,如有新增消费点则放在这些之前------------
|
| | | Def_Cost_RefreshArrestTask, # 刷新悬赏任务
|
| | | Def_Cost_OffLineExp, # 兑换离线经验
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| | |
| | | Def_Cost_Trade, # 交易
|
| | | Def_Cost_Rename, # 改名
|
| | | Def_Cost_SkillLvUp, # 技能升级
|
| | | ) = range(2000, 2000 + 59)
|
| | | ) = range(2000, 2000 + 60)
|
| | |
|
| | | Def_Cost_Reason_SonKey = "reason_name_son" # 消费点原因子类说明key
|
| | |
|
| | | # 消费返利不处理的消费类型列表
|
| | | CostRebate_DisableType = [Def_Cost_BourseBuy, Def_Cost_BourseCharge, Def_Cost_FreeGoods, Def_Cost_FamilyRedPacket,
|
| | | Def_Cost_Unknown, "GMSetMoney", "Warehouse"]
|
| | | Def_Cost_Unknown, "GMSetMoney", "Warehouse", Def_Cost_AuctionBid]
|
| | | CostProfit_CostType = [Def_Cost_BourseBuy, Def_Cost_BourseCharge, Def_Cost_Unknown,
|
| | | "GMSetMoney", "Warehouse"]
|
| | | "GMSetMoney", "Warehouse", Def_Cost_AuctionBid]
|
| | |
|
| | | # 消费VIP不处理的消费类型列表
|
| | | CostVIP_CostType = [Def_Cost_BourseBuy, Def_Cost_BourseCharge, Def_Cost_Unknown,
|
| | | "GMSetMoney", "Warehouse"]
|
| | | "GMSetMoney", "Warehouse", Def_Cost_AuctionBid]
|
| | |
|
| | | # 可在跨服中消费的类型列表
|
| | | MergeServerCanCostType = [Def_Cost_UseSpeaker, Def_Cost_Revive, Def_Cost_FBEncourage]
|
| | | #内部仙玉不能用的消费类型列表
|
| | | UnUseInner_CostType = [Def_Cost_BourseBuy, Def_Cost_FamilyRedPacket]
|
| | | UnUseInner_CostType = [Def_Cost_BourseBuy, Def_Cost_FamilyRedPacket, Def_Cost_AuctionBid]
|
| | | # 消费类型对应信息字典{消费类型:[eventName, 中文说明reason_name, 发送给9377的数据是否分消费子类], }
|
| | | # 由于9377那边数据建议所有消费点总和最好不超过500个,故这里对部分发送给对方的数据进行归组为不分子类,或直接归属于商城分组
|
| | | # .使用原价购买的物品统一归属为商城组,消费对应为AutoBuy的也归属于商城分组
|
| | |
| | | Def_Cost_CrossRealmPK:"CrossRealmPK",
|
| | | Def_Cost_LuckyTreasure:"LuckyTreasure",
|
| | | Def_Cost_MysteryShopRefresh:"MysteryShopRefresh",
|
| | | Def_Cost_AuctionBid:"AuctionBid",
|
| | | }
|
| | | ## -----------------------------------------------------
|
| | |
|
| | |
| | | Def_GiveMoney_FreeGoods, # 极品白拿
|
| | | Def_GiveMoney_BindJadeWheel, # 绑玉转盘 25
|
| | | Def_GiveMoney_GatherSoulDecompose, #聚魂分解 26
|
| | | ) = range(1000, 1000 + 27)
|
| | | Def_GiveMoney_AuctionBidReturn, #拍卖竞价返还
|
| | | Def_GiveMoney_AuctionGain, #拍卖获得利润
|
| | | ) = range(1000, 1000 + 29)
|
| | |
|
| | | Def_Give_Reason_SonKey = "reason_name_son" # 原因子类说明key
|
| | |
|
| | |
| | | Def_GiveMoney_FreeGoods:"FreeGoods",
|
| | | Def_GiveMoney_BindJadeWheel:"BindJadeWheel",
|
| | | Def_GiveMoney_GatherSoulDecompose:"GatherSoulDecompose",
|
| | | Def_GiveMoney_AuctionBidReturn:"AuctionBidReturn",
|
| | | Def_GiveMoney_AuctionGain:"AuctionGain",
|
| | | }
|
| | |
|
| | | ##==================================================================================================
|
| | |
| | | ItemDel_CoatDecompose, # 时装分解
|
| | | ItemDel_ZhuXianDecompose, # 诛仙装备分解
|
| | | ItemDel_EquipStarUp, # 装备升星
|
| | | ) = range(2000, 2000 + 39)
|
| | | ItemDel_EquipPlusEvolve, # 装备强化进化
|
| | | ) = range(2000, 2000 + 40)
|
| | |
|
| | | # 物品扣除类型对应信息 {类型:eventName, ...}
|
| | | ItemDelTypeDict = {
|
| | |
| | | ItemDel_CoatDecompose:"CoatDecompose",
|
| | | ItemDel_ZhuXianDecompose:"ZhuXianDecompose",
|
| | | ItemDel_EquipStarUp:"EquipStarUp",
|
| | | ItemDel_EquipPlusEvolve:"EquipPlusEvolve",
|
| | | }
|
| | |
|
| | | ##==================================================================================================
|