xdh
2019-03-12 fe42c2433fea4cfd894b38fec62f24fa4a5d047a
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -340,17 +340,16 @@
Def_ItemType_retBelt = 105        #5 腰带
Def_ItemType_retTrousers = 106    #6 裤子
Def_ItemType_retShoes = 107       #7 鞋子
Def_ItemType_retNeck = 108        #8 项链
Def_ItemType_retFairyCan = 109       #9 仙器
Def_ItemType_retFairyCan2 = 110       #10 仙器
Def_ItemType_retWing = 111        #11 翅膀
Def_ItemType_retGuard = 112    #12 守护
Def_ItemType_retBaldric1 = 113     #13 佩饰
Def_ItemType_retBaldric2 = 114     #14 佩饰
Def_ItemType_retBaldric3 = 115     #15 佩饰
Def_ItemType_retBaldric4 = 116     #16 佩饰
Def_ItemType_retBaldric5 = 117     #17 佩饰
Def_ItemType_retBaldric6 = 118     #18 佩饰
Def_ItemType_retGlove = 108       #8 手套
Def_ItemType_retNeck = 109        #9 项链
Def_ItemType_retFairyCan = 110       #10 仙器1
Def_ItemType_retFairyCan2 = 111       #11 仙器2
Def_ItemType_retJade = 112       #12 玉佩
Def_ItemType_retWing = 113        #13 翅膀
Def_ItemType_retGuard1 = 114   #14 守护1
Def_ItemType_retGuard2 = 115    #15 守护2
Def_ItemType_retPeerlessWeapon = 116    #16 绝世武器
Def_ItemType_retPeerlessWeapon2 = 117    #17 绝世副手
Def_ItemType_DogzEquipHorn = 119    # 神兽兽角
Def_ItemType_DogzEquipEye = 120     # 神兽魔眼
@@ -405,16 +404,11 @@
                      ShareDefine.retTrousers:[Def_ItemType_retTrousers],
                      ShareDefine.retShoes:[Def_ItemType_retShoes],
                      ShareDefine.retNeck:[Def_ItemType_retNeck],
                      ShareDefine.retFairyCan:[Def_ItemType_retFairyCan, Def_ItemType_retFairyCan2],
                      ShareDefine.retFairyCan2:[Def_ItemType_retFairyCan, Def_ItemType_retFairyCan2],
                      ShareDefine.retFairyCan:[Def_ItemType_retFairyCan],
                      ShareDefine.retFairyCan2:[Def_ItemType_retFairyCan2],
                      ShareDefine.retWing:[Def_ItemType_retWing],
                      ShareDefine.retGuard:[Def_ItemType_retGuard],
                      ShareDefine.retBaldric1:[Def_ItemType_retBaldric1],
                      ShareDefine.retBaldric2:[Def_ItemType_retBaldric2],
                      ShareDefine.retBaldric3:[Def_ItemType_retBaldric3],
                      ShareDefine.retBaldric4:[Def_ItemType_retBaldric4],
                      ShareDefine.retBaldric5:[Def_ItemType_retBaldric5],
                      ShareDefine.retBaldric6:[Def_ItemType_retBaldric6],
                      ShareDefine.retGuard1:[Def_ItemType_retGuard1],
                      ShareDefine.retGuard2:[Def_ItemType_retGuard2],
                      }
#---------------------------------------------------------------------
#写死的物品效果ID都放这边------请按数值顺序存放
@@ -449,6 +443,8 @@
Def_Effect_ItemGiveSoulSplinters = 240   # 使用道具给予聚魂碎片
Def_Effect_ItemGiveSoulCore = 241      #使用道具给予核心环
Def_Effect_ItemGiveHonor = 242      #使用道具给予荣誉
Def_Effect_ItemGiveWeekPartyPoint = 245      #使用道具给予七日巡礼积分
Def_Effect_ItemGiveWeekPartyPoint1 = 246      #使用道具给予节日巡礼积分
#----以下未使用或代码依然存在的---
Def_Effect_ItemGiveGongXun = 1920        #使用道具给予功勋
Def_Effect_ItemGiveRuneJH = 1925       #使用道具给予符印精华
@@ -840,6 +836,8 @@
#大额度交易记录
Def_LargeTrade_Gold = 50 * 1000
Def_LargeTrade_Silver = 1000 * 1000
#初始化装备背包格子数
Def_PackCnt_Equip = 130
#主角交易栏最大格数
Def_PlayerTradeMaxItemCount = 20
#主角刚登陆游戏开启背包格子数
@@ -1818,7 +1816,8 @@
Def_FBMapID_CrossRealmPK = 32010
#跨服蓬莱仙境
Def_FBMapID_CrossPenglai = 32020
#多仙盟Boss
Def_FBMapID_AllFamilyBoss = 31260
#注册上传跨服服务器数据后直接进入跨服服务器的地图
RegisterEnter_CrossServerMapIDList = [Def_FBMapID_CrossPenglai]
@@ -1845,7 +1844,7 @@
Def_MapID_LineIDToPropertyID = [Def_FBMapID_ElderBattlefield]
                      
# 进入副本需要发送到GameServer的地图
Def_MapID_SendToGameServer = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss] + Def_MapID_LineIDToPropertyID
Def_MapID_SendToGameServer = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss] + Def_MapID_LineIDToPropertyID
## 进入副本需要根据请求的功能线路处理的地图, hxp-改了进入模式,暂不需要了 180320
#Def_MapID_ReqFBFuncLine = [Def_FBMapID_KirinHome, Def_FBMapID_BZZD, Def_FBMapID_SealDemonEx,
@@ -1853,10 +1852,10 @@
#                            + Def_FBMapID_ClearDevil
# 刷新标识点在无玩家的情况下也需要刷新的地图
Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss]
Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss]
# 可重复进的副本
Def_NoLimitEnterCntMap = [Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_ZhuXianBoss]
Def_NoLimitEnterCntMap = [Def_FBMapID_AllFamilyBoss, Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_ZhuXianBoss]
# 无玩家时不自动关闭的自伸缩副本
Def_NoPlayerNotCloseAutoSizeMap = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_GatherSoul]
@@ -1918,6 +1917,7 @@
                'GatherSoul':[Def_FBMapID_GatherSoul],#聚魂副本
                'ZhuXianBoss':[Def_FBMapID_ZhuXianBoss],#诛仙BOSS
                'ZhuXianTower':[Def_FBMapID_ZhuXianTower],#诛仙塔
                'AllFamilyBoss':[Def_FBMapID_AllFamilyBoss],#多仙盟BOSS
                }
#特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
@@ -2406,9 +2406,11 @@
                                            ShareDefine.retBelt,        #5 腰带
                                            ShareDefine.retTrousers,    #6 裤子
                                            ShareDefine.retShoes,       #7 鞋子
                                            ShareDefine.retNeck,        #8 项链
                                            ShareDefine.retFairyCan,       #9 仙器
                                            ShareDefine.retFairyCan2,       #10 仙器
                                            ShareDefine.retGlove,       #8 手套
                                            ShareDefine.retNeck,        #9 项链
                                            ShareDefine.retFairyCan,    #10 仙器1
                                            ShareDefine.retFairyCan2,   #11 仙器2
                                            ShareDefine.retJade,        #12 玉佩
                                                      ],
                              }
@@ -2432,9 +2434,14 @@
    ShareDefine.retWeapon2Skin,  #22 时装副手
                           ]
# 需要广播外观的装备部位
# 需要广播外观的装备部位(除了境界装备3部位)
Def_SyncEquipStateByIndex = [
    ShareDefine.retWing,        #11 翅膀
    ShareDefine.retGuard1,    #14 守护1
    ShareDefine.retHorse,        #19 坐骑
                             ]
#套装装备部位列表
Def_SuitEquipPlaceList = [
    ShareDefine.retWeapon,      #1 主手
    ShareDefine.retWeapon2,     #2 副手
    ShareDefine.retHat,         #3 帽子
@@ -2442,14 +2449,8 @@
    ShareDefine.retBelt,        #5 腰带
    ShareDefine.retTrousers,    #6 裤子
    ShareDefine.retShoes,       #7 鞋子
    ShareDefine.retNeck,        #8 项链
    ShareDefine.retFairyCan,       #9 仙器
    ShareDefine.retFairyCan2,       #10 仙器
    ShareDefine.retWing,        #11 翅膀
    ShareDefine.retGuard,    #12 守护
    ShareDefine.retHorse,        #19 坐骑
                             ]
    ShareDefine.retGlove,       #8 手套
    ]
#---------------------------------------------------------------------
#特殊物品光环,永久存在
Def_SuperBuffList = [
@@ -3127,6 +3128,7 @@
Def_PlayerKey_ComboBuffProcessState = "ComboBuffProcessState"    #持续性buff连击处理状态
Def_PlayerKey_LvAwardQueryState = 'LvAwardQueryState'  # 等级奖励领奖查询状态
Def_PlayerKey_StoreQueryState = 'StoreQueryState'  # 商店全服购买次数查询状态
Def_PlayerKey_MysticalShopLastTime = 'MysticalShopLastTime'  # 神秘商店刷新时间
#===============================================================================
# # 持续性buff伤害处理连击技能ID列表
# # 因为释放一次技能后一段时间内是持续性的, 故连接判断效果仅处理一次, 持续时间内均受此效果影响, 不重复处理连击
@@ -3514,6 +3516,9 @@
Def_PDict_CollNpcIDCollTime = "CollNpcIDCollTime_%s"   # 采集NPCID对应每日对应采集次数,%sNPCID
Def_PDict_ShopItemDayBuyCnt = "ShopItemDayBuyCnt_%s"   # 商店NPC商品已购买次数,itemIndex
Def_PDict_ShopItemStartTime = "ShopItemStartTime_%s"   # 神秘限购商品开卖时间,itemIndex
Def_PDict_MysticalShopGoods = "MysticalShopGoods_%s"   # 神秘商店商品ID,索引
Def_PDict_MysticalShopRefreshCnt = "MysticalShopRefreshCnt"   # 神秘商店已手动刷新次数
Def_PDict_MysticalShopLVRefreshCnt = "MysticalShopLVRefreshCnt"   # 神秘商店等级段刷新次数
Def_PDict_ShopItemBuyCnt = "ShopItemBuyCnt_%s_%s"   # 自定义商品已购买次数,(shopID, itemIndex)
Def_PDict_ShopItemOpenState = "ShopItemOpenState_%s_%s"   # 自定义神秘商店物品开启状态,(shopID, keyNum)
Def_PDict_TimeShopRefreshCnt = "TimeShopRefreshCnt_%s"   # 自定义神秘商店已手动刷新次数,(shopID)
@@ -3537,8 +3542,7 @@
Def_PDict_LoginClientType = "LoginClientType"  # 客户端登录类型
Def_PDict_MSFirstLogin_UpdBillboard = "MSFirstLogin_UpdBillboard"  # 合服首登同步排行榜信息
Def_PDict_MixLoginDay = "MixLoginDay"  # 合服首登处理标记
Def_PDict_MixLoginDay = "MixLoginDay"  # 合服首登处理标记天
Def_PDict_ExcActionItemCnt = "ExcI_%s_%s"  # 活动兑换物品已兑换次数,参数(活动key,兑换物品对应次数编号标识)
@@ -3605,12 +3609,13 @@
Def_PDict_RunTaskAwardState = "RunTaskAwardState_%s" # 是否已领取跑环本轮结束奖励 参数任务类型
Def_PDict_RunTaskAwardRecord = "RunTaskAwardRecord_%s" # 跑环本轮结束奖励记录 参数任务类型
Def_PDict_RunTaskNextMissionID = "RunTaskNextMissionID_%s" # 跑环本轮结束下个任务ID 参数任务类型
# 宝石
Def_PDict_EquipPartStarLV = "EPStarLV_%s_%s" # 装备部位对应公共强化星级,参数为(packType, index)
#强化
Def_PDict_EquipPartPlusLV = "EPPlusLV_%s_%s" # 装备部位对应公共强化星级,参数为(packType, index)
Def_PDict_EquipActiveStarLV = "EquipActiveStarLV" #装备已激活总强化等级
Def_PDict_EquipPartProficiency = "EPProf_%s_%s" # 装备部位对应公共强化星级,参数为(packType, index)
Def_PDict_EquipActiveStars = "EquipActiveStars" #装备已激活总强化星级
Def_PDict_EquipPartProficiency = "EPProf_%s_%s" # 装备部位对应公共强化熟练度,参数为(packType, index)
Def_PDict_EquipPartPlusEvolveLV = "EPPlusEvolveLV_%s_%s" # 装备部位对应公共强化进化等级,参数为(packType, index)
# 宝石
Def_PDict_EquipPartStoneID = "StoneID_%s_%s" # 装备位_孔位存储宝石ID*10+是(1)否(0)绑定
# 装备洗练, 暂不区分背包类型,如果有不同背包,策划设定不同的装备位
@@ -3645,6 +3650,7 @@
#诛仙塔
Def_Player_Dict_ZhuXianTowerPassLV = "ZhuXianTowerPassLV"  # 诛仙塔已通关层数
Def_Player_Dict_ZhuXianTowerLastFloor = "ZhuXianTowerLastFloor"  # 诛仙塔上次挑战层数
Def_Player_Dict_ZhuXianTowerCostTime = "ZhuXianTowerCostTime"  # 诛仙塔通关时间
#古神禁地
Def_Player_Dict_GodArea_Anger = "GodArea_Anger"  # 古神禁地怒气值
@@ -3996,11 +4002,15 @@
#套装
Def_PDict_EquipPartSuiteLV = "EQPartSuiteLV_%s_%s" #部位套装等级 参数 部位、套装类型
Def_PDict_EquipPartSuiteNotify = "EQPartSuiteNotify_%s_%s_%s" #部位套装提示记录 参数 组合类型、套装类型、X件
Def_PDict_EquipPartSuiteNotify = "EQPartSuiteNotify_%s" #部位套装提示记录 参数 标记
#神兽
Def_PDict_DogzFightState = "DogzFightState_%s" # 神兽助战状态,参数为key编号,按神兽ID二进制位存储
Def_PDict_DogzBuyHelpbattleCount = "DogzBuyHelpbattleCount" # 额外购买的神兽助战位
#装备部位星数
Def_PDict_EquipPartStar = "EQPartStar_%s" #装备部位星数 参数 装备背包格子索引
#-------------------------------------------------------------------------------
#可以从07 41封包购买的背包类型,和对应字典{背包类型:[字典key, 默认格子数]}
@@ -4650,6 +4660,8 @@
Def_Cost_FBGatherSoulBoss, # 聚魂副本BOSS召唤 40
Def_Cost_CrossRealmPK, # 跨服PK
Def_Cost_LuckyTreasure, #幸运鉴宝
Def_Cost_MysteryShopRefresh, # 神秘商店刷新
Def_Cost_AuctionBid, # 拍卖行竞价
#-----------以下为暂时没用的,先不删除,如有新增消费点则放在这些之前------------
Def_Cost_RefreshArrestTask, # 刷新悬赏任务
Def_Cost_OffLineExp, # 兑换离线经验
@@ -4666,24 +4678,24 @@
Def_Cost_Trade, # 交易
Def_Cost_Rename, # 改名
Def_Cost_SkillLvUp, # 技能升级
) = range(2000, 2000 + 58)
) = range(2000, 2000 + 60)
Def_Cost_Reason_SonKey = "reason_name_son" # 消费点原因子类说明key
# 消费返利不处理的消费类型列表
CostRebate_DisableType = [Def_Cost_BourseBuy, Def_Cost_BourseCharge, Def_Cost_FreeGoods, Def_Cost_FamilyRedPacket,
                          Def_Cost_Unknown, "GMSetMoney", "Warehouse"]
                          Def_Cost_Unknown, "GMSetMoney", "Warehouse", Def_Cost_AuctionBid]
CostProfit_CostType = [Def_Cost_BourseBuy, Def_Cost_BourseCharge, Def_Cost_Unknown,
                       "GMSetMoney", "Warehouse"]
                       "GMSetMoney", "Warehouse", Def_Cost_AuctionBid]
# 消费VIP不处理的消费类型列表
CostVIP_CostType = [Def_Cost_BourseBuy, Def_Cost_BourseCharge, Def_Cost_Unknown,
                    "GMSetMoney", "Warehouse"]
                    "GMSetMoney", "Warehouse", Def_Cost_AuctionBid]
# 可在跨服中消费的类型列表
MergeServerCanCostType = [Def_Cost_UseSpeaker, Def_Cost_Revive, Def_Cost_FBEncourage]
#内部仙玉不能用的消费类型列表
UnUseInner_CostType = [Def_Cost_BourseBuy, Def_Cost_FamilyRedPacket]
UnUseInner_CostType = [Def_Cost_BourseBuy, Def_Cost_FamilyRedPacket, Def_Cost_AuctionBid]
# 消费类型对应信息字典{消费类型:[eventName, 中文说明reason_name, 发送给9377的数据是否分消费子类], }
# 由于9377那边数据建议所有消费点总和最好不超过500个,故这里对部分发送给对方的数据进行归组为不分子类,或直接归属于商城分组
#     .使用原价购买的物品统一归属为商城组,消费对应为AutoBuy的也归属于商城分组
@@ -4752,6 +4764,8 @@
Def_Cost_FBGatherSoulBoss:"FBGatherSoulBoss",
Def_Cost_CrossRealmPK:"CrossRealmPK",
Def_Cost_LuckyTreasure:"LuckyTreasure",
Def_Cost_MysteryShopRefresh:"MysteryShopRefresh",
Def_Cost_AuctionBid:"AuctionBid",
}
## -----------------------------------------------------
@@ -4784,7 +4798,9 @@
Def_GiveMoney_FreeGoods, # 极品白拿 
Def_GiveMoney_BindJadeWheel, # 绑玉转盘 25
Def_GiveMoney_GatherSoulDecompose, #聚魂分解 26
) = range(1000, 1000 + 27)
Def_GiveMoney_AuctionBidReturn, #拍卖竞价返还
Def_GiveMoney_AuctionGain, #拍卖获得利润
) = range(1000, 1000 + 29)
Def_Give_Reason_SonKey = "reason_name_son" # 原因子类说明key
@@ -4817,6 +4833,8 @@
Def_GiveMoney_FreeGoods:"FreeGoods",
Def_GiveMoney_BindJadeWheel:"BindJadeWheel",
Def_GiveMoney_GatherSoulDecompose:"GatherSoulDecompose",
Def_GiveMoney_AuctionBidReturn:"AuctionBidReturn",
Def_GiveMoney_AuctionGain:"AuctionGain",
}
##==================================================================================================
@@ -4911,7 +4929,9 @@
ItemDel_GatherSoul, # 聚魂分解
ItemDel_CoatDecompose, # 时装分解
ItemDel_ZhuXianDecompose, # 诛仙装备分解
) = range(2000, 2000 + 38)
ItemDel_EquipStarUp, # 装备升星
ItemDel_EquipPlusEvolve, # 装备强化进化
) = range(2000, 2000 + 40)
# 物品扣除类型对应信息 {类型:eventName, ...}
ItemDelTypeDict = {
@@ -4953,6 +4973,8 @@
                   ItemDel_GatherSoul:"GatherSoul",
                   ItemDel_CoatDecompose:"CoatDecompose",
                   ItemDel_ZhuXianDecompose:"ZhuXianDecompose",
                   ItemDel_EquipStarUp:"EquipStarUp",
                   ItemDel_EquipPlusEvolve:"EquipPlusEvolve",
                   }
##==================================================================================================
@@ -5295,7 +5317,8 @@
Def_WPAct_Stone,  #宝石总等级 24
Def_WPAct_GodWeapon,  #神兵总等级 25
Def_WPAct_Rune,  #穿戴某品质符印 26
) = range(1, 26+1)
Def_WPAct_Pray,  #祈愿 27
) = range(1, 27+1)
#可提前完成的周狂欢活动
AheadFinishWPActList = [Def_WPAct_Horse, Def_WPAct_Pet, Def_WPAct_Dogz, Def_WPAct_Rune]