ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -81,7 +81,6 @@
import ShareDefine
import GameWorldAverageLv
import PlayerDBOper
import PlayerGeTui
import GameWorldBoss
import PlayerCompensation
import ReadChConfig
@@ -112,6 +111,7 @@
import GameWorldOpenServerCampaign
import CrossBillboard
import CrossChampionship
import GameWorldMineArea
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -176,7 +176,6 @@
    GameWorldOpenServerCampaign.DoOnDay()
    #清理过期补偿
    PlayerCompensation.ClearUpTimeOutCompensation()
    #PlayerGeTui.ClearFMTGeTuiLimit()
    import PlayerBourse
    PlayerBourse.OverTimeItemsDeal()
    # 仙盟联赛
@@ -312,8 +311,7 @@
    CrossRealmPK.OnPKMatchProcess(tick)
    
    GameWorldBoss.DoCheckWorldBossReborn(tick)
    #GameWorldBoss.ProcessBossGeTui(tick)
    #PlayerGeTui.ProcessNewGuyCallBackGeTui(tick)
    #组队副本版本
    PlayerTeam.DoTeamProcess(tick)
    
@@ -325,6 +323,9 @@
    
    #情缘
    PlayerLove.OnTimeProcess(curTime, tick)
    #福地
    GameWorldMineArea.OnMineItemTimeProcess(curTime, tick)
    
    #每整分钟处理一次
    curDateTime = datetime.datetime.today()
@@ -384,6 +385,8 @@
    PlayerFamilyRedPacket.OnRedPacketMinuteProcess()
    #拍卖行
    AuctionHouse.OnAuctionItemMinuteProcess(tick)
    #福地
    GameWorldMineArea.OnProcessOnMinute()
    #每5分钟触发一次仙盟总战力更新
    if curMinute % 5 == 0:
        PlayerFamily.UpdFamilyTotalFightPower()