ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -699,6 +699,8 @@
Def_Effect_AtkBackDefRate = 212 # 抗反击概率
Def_Effect_SuckHPPer = 213 # 吸血比率
Def_Effect_SuckHPDefPer = 214 # 抗吸血比率
Def_Effect_CurePer = 215 # 强化治疗
Def_Effect_CureDefPer = 216 # 弱化治疗
#增加%d物理伤害值,其中a值为伤害值
Def_Effect_AddAtk = 1005
@@ -1066,13 +1068,16 @@
CDBPlayerRefresh_JiYuan, # 机缘币  245
CDBPlayerRefresh_BTGMYuE, # BTGM余额  246
CDBPlayerRefresh_SuccessScore, # 成就积分  247
CDBPlayerRefresh_ComboDefRate, # 抗连击概率 248
CDBPlayerRefresh_AtkBackRate, # 反击概率 249
CDBPlayerRefresh_AtkBackDefRate, # 抗反击概率 250
CDBPlayerRefresh_SuckHPPer, # 吸血比率 251
CDBPlayerRefresh_SuckHPDefPer, # 抗吸血比率 252
CDBPlayerRefresh_Xiantao, # 仙桃  253
) = range(146, 254)
CDBPlayerRefresh_FamilyFlagWarPoint, # 成就积分  248
CDBPlayerRefresh_ComboDefRate, # 抗连击概率 249
CDBPlayerRefresh_AtkBackRate, # 反击概率 250
CDBPlayerRefresh_AtkBackDefRate, # 抗反击概率 251
CDBPlayerRefresh_SuckHPPer, # 吸血比率 252
CDBPlayerRefresh_SuckHPDefPer, # 抗吸血比率 253
CDBPlayerRefresh_Xiantao, # 仙桃  254
CDBPlayerRefresh_CurePer, # 强化治疗 255
CDBPlayerRefresh_CureDefPer, # 弱化治疗 256
) = range(146, 257)
TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
@@ -1190,6 +1195,7 @@
GameFuncID_FaQi = 199           # 法器
GameFuncID_LianTi = 207         # 炼体
GameFuncID_Championship = 210   # 排位
GameFuncID_MineArea = 223      # 福地
# 以下为暂时无用的
GameFuncID_Truck = 33           # 运镖
GameFuncID_RunDaily = 34        # 日常跑环