| | |
| | | eventName, isForceEvent, addDict = event
|
| | | isNeedRecord = isForceEvent or ItemNeedRecord(tagItem)
|
| | | if packIndex == ShareDefine.rptRune:
|
| | | setItemKeyData = GetRuneItemKeyData(tagItem.GetItemTypeID(), tagItem.GetUserAttr(ShareDefine.Def_IudetRuneLV))
|
| | | runeSource = tagItem.GetUserAttr(ShareDefine.Def_IudetRuneSource) or 1
|
| | | setItemKeyData = GetRuneItemKeyData(tagItem.GetItemTypeID(), tagItem.GetUserAttr(ShareDefine.Def_IudetRuneLV), source=runeSource)
|
| | |
|
| | | refreshPlaceList = []
|
| | | for place in xrange(ItemCommon.GetVPackCnt(packIndex)):
|
| | |
| | | return True, itemIndex
|
| | |
|
| | | #==============================================================================
|
| | | # 符印物品存储字典数值数据结构: 前5位为物品ID, 6~8位为强化等级, 第10位为是否锁定
|
| | | def GetRuneItemKeyData(itemID, RuneLV, lockState=0):
|
| | | # 符印物品存储字典数值数据结构: 前5位为物品ID, 6~8位为强化等级, 第9位为来源(老号0,默认1,合成2),第10位为是否锁定
|
| | | def GetRuneItemKeyData(itemID, RuneLV, lockState=0, source=1):
|
| | | lockState = 1 if lockState > 0 else 0
|
| | | return lockState * 1000000000 + min(RuneLV, 999) * 100000 + itemID
|
| | | return lockState * 1000000000 + source * 100000000 + min(RuneLV, 999) * 100000 + itemID
|
| | | def GetRuneItemID(keyData): return keyData % 100000
|
| | | def GetRuneItemPlusLV(keyData): return keyData % 100000000 / 100000
|
| | | def GetRuneItemIsLock(keyData): return keyData / 1000000000
|
| | | def GetRuneItemSource(keyData): return keyData % 1000000000 / 100000000
|
| | | def IsRuneItemNeedRecord(curItem, plusLV):
|
| | | return plusLV > 0 or curItem.GetItemColor() >= ChConfig.Def_Quality_Orange
|
| | |
|