ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -1295,6 +1295,8 @@ # 已广播的不重复 GameObj.SetHP(curObj, remainHP, not view) AttackCommon.WriteHurtLog(buffOwner, curObj, curSkill, lostValue, hurtType, "持续掉血") if view: #广播伤血类型 AttackCommon.ChangeHPView(curObj, buffOwner, skillTypeID, notifyLostValue, hurtType) @@ -1309,6 +1311,7 @@ AttackCommon.DoLogic_ObjDead(None, curObj, curSkill, tick) return #NPC需要手动添加伤血和仇恨, 因为无调用DoAttack if curObjType == IPY_GameWorld.gotNPC: