|  |  |  | 
|---|
|  |  |  | #装备合成某品质某星级 | 
|---|
|  |  |  | RunQuestEvent(curPlayer, "compoundequip", '%s_%s'%(itemColor, itemQuality), Def_RunQuestType_Normal) | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | def EventRespons_EquipWash(curPlayer, washType, washLV): | 
|---|
|  |  |  | #装备洗练至X级 | 
|---|
|  |  |  | RunQuestEvent(curPlayer, "equipwash", '%s_%s'%(washType, washLV), Def_RunQuestType_Normal) | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | def EventRespons_AddBourseItem(curPlayer): | 
|---|
|  |  |  | #上架集市物品 | 
|---|
|  |  |  | RunQuestEvent(curPlayer, "addbourseitem", "addbourseitem", Def_RunQuestType_Normal) | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | def EventRespons_StoreDonate(curPlayer): | 
|---|
|  |  |  | #捐献仙盟装备 | 
|---|
|  |  |  | RunQuestEvent(curPlayer, "storedonate", "storedonate", Def_RunQuestType_Normal) | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | def EventRespons_EquipPlus(curPlayer): | 
|---|
|  |  |  | #强化等级变化 | 
|---|
|  |  |  | RunQuestEvent(curPlayer, "equipplus", "equipplus", Def_RunQuestType_Normal) | 
|---|
|  |  |  | return | 
|---|
|  |  |  |  | 
|---|
|  |  |  | def EventRespons_EquipStar(curPlayer): | 
|---|
|  |  |  | #装备总星级变化 | 
|---|
|  |  |  | RunQuestEvent(curPlayer, "equipstar", "equipstar", Def_RunQuestType_Normal) | 
|---|
|  |  |  | return | 
|---|
|  |  |  | #--------------------------------------------------------------------- | 
|---|
|  |  |  |  | 
|---|
|  |  |  | #================================================================================ | 
|---|