xdh
2018-10-13 fea76cc7386e6c35cfe0f4910f066d04d24061f0
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py
@@ -57,7 +57,7 @@
import PlayerControl
import ItemCommon
import ShareDefine
import DataRecordPack
import PlayerFlashSale
#import EventSrc
import ChItem
import IpyGameDataPY
@@ -340,8 +340,8 @@
    if not ipyData:
        return
    shopType = ipyData.GetShopType()
    if ipyData.GetOperationActionShop():
    operationActionShopType = ipyData.GetOperationActionShop()
    if operationActionShopType == 1:
        actInfo = PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_SpringSale, {})
        state = actInfo.get(ShareDefine.ActKey_State, 0)
        if not state:
@@ -353,6 +353,20 @@
        actShopType = shopTypeList[-1] if state > len(shopTypeList) else shopTypeList[state - 1]
        if shopType != actShopType:
            GameWorld.DebugLog("限时特惠非活动中的商店类型!state=%s,shopType=%s,actShopType=%s,shopTypeList=%s" 
                               % (state, shopType, actShopType, shopTypeList), curPlayer.GetPlayerID())
            return
    elif operationActionShopType == 2:
        actInfo = PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_FlashSale, {})
        state = actInfo.get(ShareDefine.ActKey_State, 0)
        if not state:
            GameWorld.DebugLog("限时抢购非活动中!state=%s" % (state), curPlayer.GetPlayerID())
            return
        shopTypeList = PlayerFlashSale.GetShopTypeList(actInfo.get(ShareDefine.ActKey_CfgID, 0), actInfo.get(ShareDefine.ActKey_DayIndex, 0), state)
        if not shopTypeList:
            return
        actShopType = shopTypeList[0]
        if shopType != actShopType:
            GameWorld.DebugLog("限时抢购非活动中的商店类型!state=%s,shopType=%s,actShopType=%s,shopTypeList=%s"
                               % (state, shopType, actShopType, shopTypeList), curPlayer.GetPlayerID())
            return
        
@@ -381,7 +395,7 @@
        if limitBuyCnt == -1:
            GameWorld.DebugLog("    vip%s才能购买"%viplv)
            return
    curDayBuyCnt = 0
    dayBuyCntKey = ChConfig.Def_PDict_ShopItemDayBuyCnt % itemIndex
    if limitBuyCnt > 0:
@@ -394,7 +408,10 @@
            GameWorld.DebugLog("BuyShopItem 修正购买次数!shopType=%s,itemIndex=%s,clientBuyCount=%s,canBuyCnt=%s" 
                               % (shopType, itemIndex, clientBuyCount, canBuyCnt))
            clientBuyCount = canBuyCnt
    serverLimitCnt = ipyData.GetServerLimitCnt()
    if serverLimitCnt > 0:
        clientBuyCount = min(serverLimitCnt, clientBuyCount)
    itemID, itemCount, isBind = ipyData.GetItemID(), ipyData.GetItemCnt(), ipyData.GetIsBind()
    itemListEx = ipyData.GetItemListEx()
    priceType, itemPrice = ipyData.GetMoneyType(), ipyData.GetMoneyNum()
@@ -447,18 +464,43 @@
        GameWorld.Log("Store shop item buy limit! shopType=%s,itemIndex=%s,limitValue=%s" 
                      % (shopType, itemIndex, ipyData.GetLimitValue()), curPlayer.GetPlayerID())
        return
    if not PlayerControl.HaveMoney(curPlayer, priceType, itemPrice):
        curPlayer.ShopResult(itemIndex, IPY_GameWorld.tsrNoMoney)
        return
    
    if serverLimitCnt > 0: #全服限购判断放到最后面,GameServer直接加次数
        if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_StoreQueryState) == 1:
            #已经在查询中, 不重复查询
            GameWorld.DebugLog("全服购买次数已经在查询中, 不重复查询 itemIndex=%s" % itemIndex)
            return
        cmdStr = '%s' % ([itemIndex, serverLimitCnt, clientBuyCount, totalItemList, mainItemID, limitBuyCnt])
        GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0,
                                        "GetStoreServerBuyCnt", cmdStr, len(cmdStr))
        #设置状态查询中
        curPlayer.SetDict(ChConfig.Def_PlayerKey_StoreQueryState, 1)
        return
    #-------------------------开始购买物品-----------------------------
    DoBuyStoreItem(curPlayer, itemIndex, clientBuyCount, totalItemList, mainItemID, limitBuyCnt, ipyData)
    return
def DoBuyStoreItem(curPlayer, itemIndex, clientBuyCount, totalItemList, mainItemID, limitBuyCnt, ipyData=None):
    if not ipyData:
        ipyData = IpyGameDataPY.GetIpyGameData("Store", itemIndex)
    priceType, itemPrice = ipyData.GetMoneyType(), ipyData.GetMoneyNum()
    shopType = ipyData.GetShopType()
    beforeMoney = PlayerControl.GetMoney(curPlayer, priceType)
    infoDict = {"TotalItemList":totalItemList, "ClientBuyCount":clientBuyCount, "ShopType":shopType,
                "ShopItemIndex":itemIndex, ChConfig.Def_Cost_Reason_SonKey:mainItemID}
    if not PlayerControl.PayMoney(curPlayer, priceType, itemPrice, ChConfig.Def_Cost_BuyStoreItem, infoDict, clientBuyCount):
        curPlayer.ShopResult(itemIndex, IPY_GameWorld.tsrNoMoney)
        return
    PlayerControl.PayMoney(curPlayer, priceType, itemPrice, ChConfig.Def_Cost_BuyStoreItem, infoDict, clientBuyCount)
    afterMoney = PlayerControl.GetMoney(curPlayer, priceType)
    
    # 今日购买次数+1
    if limitBuyCnt > 0:
        dayBuyCntKey = ChConfig.Def_PDict_ShopItemDayBuyCnt % itemIndex
        curDayBuyCnt = curPlayer.NomalDictGetProperty(dayBuyCntKey)
        PlayerControl.NomalDictSetProperty(curPlayer, dayBuyCntKey, curDayBuyCnt + clientBuyCount)
        SyncShopItemTodayBuyCount(curPlayer, [itemIndex])