xdh
2019-07-04 fee42f94b6eed8592d24e24726d8b7cb058c0d1a
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py
@@ -20,10 +20,8 @@
import GameWorld
import ChConfig
import ShareDefine
import ReadChConfig
import ChPyNetSendPack
import NetPackCommon
import PlayerDBGSEvent
import DataRecordPack
import PlayerFamily
@@ -40,7 +38,6 @@
#需要每天拷贝昨日榜单的排行榜类型字典
Def_NeedCopyYesterday_Dict = {
    #昨日榜(拷贝)                                    #今日榜(源数据)
    ShareDefine.Def_BT_HighLadder_Yester     :  ShareDefine.Def_BT_HighLadder,
                         }
def NoteOssBillboardInfoByDay():
@@ -75,50 +72,6 @@
        #设置保存类型
        billBoard.SetSaveToDB(ChConfig.Def_BT_SaveType.get(index, ChConfig.Def_BT_SaveType_SaveDB))
        
    return
def ClearBillboardOnServerInit():
    ##开启服务器重置排行榜处理
    BillBoardClearSetting = ReadChConfig.GetEvalChConfig("BillBoardClearSetting")
    clearSign, clearIndexList = BillBoardClearSetting
    lastSign = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_ClearBillboardSign)
    if clearSign == lastSign:
        GameWorld.Log("服务器开启清除排行榜检查:标记相同不用清除clearSign=%s" % (clearSign))
        return
    for billboardIndex in clearIndexList:
        # 合服累充活动判断
        if billboardIndex == ShareDefine.Def_BT_MixCampaign_Recharge:
            isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer) # 是否合服
            mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) # 合服天数
            mixType = ShareDefine.Def_MixCampaign_Type_RechargeRank
            mixServerCampaignDict = ReadChConfig.GetEvalChConfig("MixServerCampaign")
            campaignInfoList = mixServerCampaignDict.get(mixType, [])
            dayList = campaignInfoList[0]
            if not isMixServer or mixServerDay not in dayList:
                GameWorld.Log('非合服充值活动记录数据期间,不清除累充排行榜(%s)! isMixServer=%s,mixServerDay=%s,dayList=%s'
                              % (billboardIndex, isMixServer, mixServerDay, str(dayList)))
                continue
        # 特惠充值判断
        elif billboardIndex == ShareDefine.Def_BT_RechargeTeHui:
            actionNumKey = ShareDefine.Def_Notify_WorldKey_DayAction_RechargeRank
            actionNum = PlayerDBGSEvent.GetDBGSTrig_ByKey(actionNumKey)
            if not actionNum:
                GameWorld.Log('当前没有充值特惠排行活动,不清除排行榜(%s)!' % (billboardIndex))
                continue
        ClearBillboardByIndex(billboardIndex)
    PlayerDBGSEvent.SetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_ClearBillboardSign, clearSign)
    GameWorld.Log("服务器开启清除排行榜: lastSign=%s,clearSign=%s,clearIndexList=%s"
                  % (lastSign, clearSign, str(clearIndexList)))
    return
def SortServerBillboard():
@@ -472,8 +425,9 @@
        gameWorld.SetDict(Def_Key_BillboardSortTick % bType, tick)
    #GameWorld.DebugLog("更新排行榜:bType=%s,autoSort=%s,tick=%s,lastSortTick=%s,d=%s" % (bType, autoSort, tick, lastSortTick, tick - lastSortTick))
    
    isUpd = UpdatePlayerBillboard(bID, bName, bName2, bType, bType2, value1, value2, cmpValue, autoSort, cmpValue2, cmpValue3)
    __UpdateBillboardSortState(gameWorld, bType, autoSort, isUpd)
    UpdatePlayerBillboard(bID, bName, bName2, bType, bType2, value1, value2, cmpValue, autoSort, cmpValue2, cmpValue3)
    gameWorld.SetDict(Def_Key_BillboardNeedSort % bType, 1)
    #__UpdateBillboardSortState(gameWorld, bType, autoSort, isUpd)
    
    exInfo = billInfoDict["ExInfo"]
    # 以下为榜单附加特殊处理
@@ -494,8 +448,9 @@
        job = playerJob % 10
        if job in ShareDefine.JobFightPowerBillboardDict:
            jobBType = ShareDefine.JobFightPowerBillboardDict[job]
            isUpd = UpdatePlayerBillboard(bID, bName, bName2, jobBType, bType2, value1, value2, cmpValue, autoSort)
            __UpdateBillboardSortState(gameWorld, jobBType, autoSort, isUpd)
            UpdatePlayerBillboard(bID, bName, bName2, jobBType, bType2, value1, value2, cmpValue, autoSort)
            gameWorld.SetDict(Def_Key_BillboardNeedSort % jobBType, 1)
            #__UpdateBillboardSortState(gameWorld, jobBType, autoSort, isUpd)
            
    return
@@ -669,13 +624,6 @@
    
    return [playerBillBoard, playerBillBoardData]
def MapServer_UpdMSRechargeRankBillboard(cmdList):
    ##合服活动充值点数排行更新
    playerID, playerName, playerOpInfo, playerJob, fightPower, familyName, totalChangeCoinPoint = cmdList
    UpdatePlayerBillboard(playerID, playerName, familyName, ShareDefine.Def_BT_MixCampaign_Recharge,
                          playerJob, fightPower, totalChangeCoinPoint, totalChangeCoinPoint)
    return
def MapServer_UpdateTotalRechargeBillboard(cmdList):
    ##总充值点数排行更新
    playerID, playerName, playerOpInfo, playerJob, playerLV, totalChangeCoinPoint = cmdList
@@ -701,89 +649,10 @@
def ViewBillboardRangeByObjID(index, clientData, tick):
    return
## 更新充值特惠排行榜
#  @param cmdList
#  @return None
def MapServer_UpdateRechargeRankBillboard(cmdList):
    playerID, playerName, playerOpInfo, playerJob, playerLV, familyName, actionID, actionNum, updateGold = cmdList
    # 排行榜上榜限制
    RechargeRankInfoDict = ReadChConfig.GetEvalChConfig("TeHuiAction_RechargeRank")
    gameWorld = GameWorld.GetGameWorld()
    actionNumKey = ShareDefine.Def_Notify_WorldKey_DayAction_RechargeRank
    curActionNum = gameWorld.GetDictByKey(actionNumKey)
    curActionID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_DayAction_ID % actionNumKey)
    GameWorld.DebugLog("MapServer_UpdateRechargeRankBillboard...")
    GameWorld.DebugLog("    actionID=%s,actionNum=%s,updateGold=%s,curActionID=%s,curActionNum=%s,"
                       % (actionID, actionNum, updateGold, curActionID, curActionNum), playerID)
    # 非当前活动,不更新
    if actionNum not in RechargeRankInfoDict or actionNum != curActionNum or actionID != curActionID:
        GameWorld.DebugLog("    非当前充值特惠排行榜活动,不更新...", playerID)
        return
    rechargeRankInfoList = RechargeRankInfoDict[actionNum]
    if len(rechargeRankInfoList) <= 0:
        return
    limitGold = rechargeRankInfoList[0] # 限制上榜充值数
    if updateGold < limitGold:
        GameWorld.DebugLog("    未达到最低上榜充值数=%s,不更新..." % limitGold, playerID)
        return
    #排行榜
    cmpValue = updateGold
    isOk = UpdatePlayerBillboard(playerID, playerName, familyName, ShareDefine.Def_BT_RechargeTeHui,
                                 playerJob, playerLV, updateGold, cmpValue)
    GameWorld.DebugLog("    更新充值特惠排行榜 isOk=%s" % isOk, playerID)
    return
## 更新消费特惠排行榜
#  @param cmdList
#  @return None
def MapServer_UpdateCostRankBillboard(cmdList):
    playerID, playerName, playerOpInfo, playerJob, playerLV, familyName, actionID, actionNum, updateGold = cmdList
    # 排行榜上榜限制
    costRankInfoDict = ReadChConfig.GetEvalChConfig("TeHuiAction_CostRank")
    gameWorld = GameWorld.GetGameWorld()
    actionNumKey = ShareDefine.Def_Notify_WorldKey_DayAction_CostRank
    curActionNum = gameWorld.GetDictByKey(actionNumKey)
    curActionID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_DayAction_ID % actionNumKey)
    GameWorld.DebugLog("MapServer_UpdateCostRankBillboard...")
    GameWorld.DebugLog("    actionID=%s,actionNum=%s,updateGold=%s,curActionID=%s,curActionNum=%s,"
                       % (actionID, actionNum, updateGold, curActionID, curActionNum), playerID)
    # 非当前活动,不更新
    if actionNum not in costRankInfoDict or actionNum != curActionNum or actionID != curActionID:
        GameWorld.DebugLog("    非当前消费特惠排行榜活动,不更新...", playerID)
        return
    costRankInfoList = costRankInfoDict[actionNum]
    if len(costRankInfoList) <= 0:
        return
    limitGold = costRankInfoList[0] # 限制上榜消费数
    if updateGold < limitGold:
        GameWorld.DebugLog("    未达到最低上榜消费数=%s,不更新..." % limitGold, playerID)
        return
    #排行榜
    cmpValue = updateGold
    isOk = UpdatePlayerBillboard(playerID, playerName, familyName, ShareDefine.Def_BT_CostTeHui,
                                 playerJob, playerLV, 0, cmpValue)
    GameWorld.DebugLog("    更新消费特惠排行榜 isOk=%s" % isOk, playerID)
    return
## 排行榜更新是否受等级限制
def IsBillboardLVLimit(playerLV, billboardType):
    # 等级判断已由地图处理掉,这里不再做判断
    return True
#    BillBoardLimitInfo = ReadChConfig.GetEvalChConfig("BillBoardLimit")
#    defaultMinLV, limitLVDict = BillBoardLimitInfo
#    lvBillBoardMinLV = limitLVDict.get(billboardType, defaultMinLV)
#    if playerLV < lvBillBoardMinLV:
#        return True
#
#    return False
def RedressBillboard(curPlayer):
    ## 纠正排行榜中的玩家名字记录