xdh
2019-07-04 fee42f94b6eed8592d24e24726d8b7cb058c0d1a
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4075.py
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#!/usr/bin/python
# -*- coding: GBK -*-
#
##@package
#
# @todo: 重击造成每点(攻速-100)*1%重击伤害
#
# @author: Alee
# @date 2019-5-17 下午03:19:44
# @version 1.0
#
# @note:
#
#---------------------------------------------------------------------
import PlayerControl
import AttackCommon
def CheckCanHappen(attacker, defender, effect, curSkill):
    if effect.GetEffectValue(1):
        # 只针对第一目标
        if AttackCommon.GetFirstDefenderID(attacker) != defender.GetID():
            return False
    return True
def GetValue(attacker, defender, effect):
    return max(PlayerControl.GetAtkSpeed(attacker) - 10000, 0)/100*effect.GetEffectValue(0)