| | |
| | |
|
| | | # 给物品
|
| | | for itemID, itemCount, isBind in itemInfoList:
|
| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem], True, showSysInfo=True)
|
| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem])
|
| | |
|
| | | # 更新已领取成功标记
|
| | | __SetAwardRecord(curPlayer, recordKey, getLVIndex)
|
| | |
| | |
|
| | | # 给物品
|
| | | for itemID, itemCount, isBind in awardItemList:
|
| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem], True, showSysInfo=True)
|
| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem])
|
| | |
|
| | | # 更新已领取成功标记
|
| | | updRecord = recordValue | pow(2, getVIPType)
|
| | |
| | | GameWorld.DebugLog("awardItemList=%s" % awardItemList)
|
| | | # 给物品
|
| | | for itemID, itemCount, isBind in awardItemList:
|
| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem], True, showSysInfo=True)
|
| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem])
|
| | |
|
| | | # 更新已领取成功标记
|
| | | updRecord = recordValue | pow(2, awardIndex)
|
| | |
| | |
|
| | | # 给物品
|
| | | for itemID, itemCount, isBind in itemList:
|
| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem], True, showSysInfo=True)
|
| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem])
|
| | |
|
| | | # 更新已领取成功标记
|
| | | __SetAwardRecord(curPlayer, recordKey, awardIndex)
|
| | |
| | |
|
| | | # 给物品
|
| | | for itemID, itemCount, isBind in awardItemList:
|
| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem], True, showSysInfo=True)
|
| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem])
|
| | |
|
| | | # 更新已领取成功标记
|
| | | __SetQQPDictValue(curPlayer, recordKey, 1)
|
| | |
| | |
|
| | | # 给物品
|
| | | for itemID, itemCount, isBind in awardItemList:
|
| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem], True, showSysInfo=True)
|
| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem])
|
| | |
|
| | | # 更新已领取成功标记
|
| | | __SetQQPDictValue(curPlayer, recordKey, 1)
|