xdh
2018-12-22 ff605c7a895524d29abd2badfb38ad3f26fa8a1c
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -312,7 +312,8 @@
    Def_mitRecycleAttrFruit,  # 回收魂石
    Def_mitDogzEquipPlus,     # 神兽装备强化
    Def_mitRuneCompound,      # 符印合成
) = range(1, 23)
    Def_mitGatherSoulCompound,# 聚魂合成
) = range(1, 24)
#---写死的技能ID---
Def_SkillID_AutoTruck = 62220   # 自动运镖buff
@@ -599,6 +600,7 @@
#排行榜Value1存储境界信息的榜单列表
BTValue1_OfficialRankList = [Def_BT_FightPower, Def_BT_FightPower_Warrior, Def_BT_FightPower_Wizard, Def_BT_FightPower_Assassin, 
                             Def_BT_LV, Def_BT_FightPower_Horse, Def_BT_FightPower_Pet, Def_BT_TrialTower, Def_BT_OffLineEfficient,
                             Def_BT_FBHelpBattle,
                             ]
##---比率---
@@ -785,7 +787,10 @@
CDBPlayerRefresh_GodWeaponLV_2,         # 神兵等级 - 类型2 193
CDBPlayerRefresh_GodWeaponLV_3,         # 神兵等级 - 类型3 194
CDBPlayerRefresh_GodWeaponLV_4,         # 神兵等级 - 类型4 195
) = range(146, 196)
CDBPlayerRefresh_SoulDust,              # 魂尘 196
CDBPlayerRefresh_SoulSplinters,         # 聚魂碎片 197
CDBPlayerRefresh_SoulCore,              # 核心环 198
) = range(146, 199)
TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
@@ -800,6 +805,9 @@
TYPE_Price_TreasureScore = 25    # 寻宝积分
TYPE_Price_BourseMoney = 26    # 交易所可购买额度
TYPE_Price_Danjing = 27    # 丹精(丹药回收)
TYPE_Price_SoulDust = 28    # 魂尘
TYPE_Price_SoulSplinters = 29    # 聚魂碎片
TYPE_Price_SoulCore = 30    # 核心环
#以下是旧的金钱类型
@@ -827,6 +835,9 @@
                           TYPE_Price_FamilyActivity:CDBPlayerRefresh_FamilyActivity,
                           TYPE_Price_XianyuanCoin:CDBPlayerRefresh_Xianyuancoin,
                           TYPE_Price_Danjing:CDBPlayerRefresh_Danjing,
                           TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust,
                           TYPE_Price_SoulSplinters:CDBPlayerRefresh_SoulSplinters,
                           TYPE_Price_SoulCore:CDBPlayerRefresh_SoulCore,
                           }
# 高效战斗状态
@@ -924,8 +935,9 @@
#虚拟背包类型, 从255递减
Def_VPack_TypeList = (
rptGatherSoul,      # 聚魂背包 254
rptRune,            # 符印背包 255
) = range(256 - 1, 256)
) = range(256 - 2, 256)
#武器的手持形式
@@ -1181,6 +1193,25 @@
CampType_Evil,       #邪恶(与 Def_ID2Win 一致)
] = range(3)
# 跨服服务器发送子服信息定义
CrossServerMsg_ExitCrossServer = "ExitCrossServer"      # 退出跨服服务器
CrossServerMsg_Notify = "Notify"                        # 提示信息
CrossServerMsg_PKMatchReqRet = "PKMatchReqRet"          # 跨服PK匹配请求结果
CrossServerMsg_PKMatchResult = "PKMatchResult"          # 跨服PK匹配结果
CrossServerMsg_PKReadyOKRoomList = "PKReadyOKRoomList"  # 跨服PK已准备好的房间列表
CrossServerMsg_PKTimeoutRoomList = "PKTimeoutRoomList"  # 跨服PK已超时的房间列表
CrossServerMsg_PKOverInfo = "PKOverInfo"                # 跨服PK结果
CrossServerMsg_PKSeasonInfo = "PKSeasonInfo"            # 跨服PK赛季信息
CrossServerMsg_PKSyncBillboard = "PKSyncBillboard"      # 跨服PK同步排行榜
CrossServerMsg_PKActionState = "PKActionState"          # 跨服PK活动状态变更
# 子服发送跨服信息定义
ClientServerMsg_ServerInitOK = "ServerInitOK"           # 子服启动成功
ClientServerMsg_GMCMD = "GMCMD"                         # GM命令
ClientServerMsg_PKMatch = "PKMatch"                     # 跨服PK匹配
ClientServerMsg_PKCancel = "PKCancel"                   # 跨服PK取消匹配
ClientServerMsg_PKPrepareOK = "PKPrepareOK"             # 跨服PK准备完毕
#跨服匹配PK奖励类型
Def_MergePKAwardTypeList = (
Def_MergePKAward_DayPKCnt, # 0 每日挑战次数奖励
@@ -1265,7 +1296,7 @@
Def_IudetRuneSource = 40  # 符印来源 老号0,默认1,合成2(主要用来区分是否合成获得)
Def_IudetWingProgressValue = 42 #羽翼精炼值
Def_IudetCreateTime = 44 # 时效物品的创建时间
Def_IudetGatherSoulLV = 46  # 聚魂等级
# 200~300 宠物数据用
Def_IudetPet_NPCID = 200  # npcID
Def_IudetPet_ClassLV = 202  # 阶级
@@ -1329,7 +1360,7 @@
)=range(5)
# 战斗力模块类型
Def_MFPType_Max = 25
Def_MFPType_Max = 26
ModuleFightPowerTypeList = (
Def_MFPType_Role, # 角色 0
Def_MFPType_Equip, # 装备(基本装备位) 1
@@ -1353,6 +1384,7 @@
Def_MFPType_HorseSoul, # 坐骑魂石 19
Def_MFPType_MagicWeaponSoul, # 法宝之魂 20
Def_MFPType_Dogz, # 神兽 21
Def_MFPType_GatherSoul, # 聚魂 22
Def_MFPType_Other, # 其他
#以下暂时没用到,改时再处理
@@ -1642,7 +1674,9 @@
SuccType_DogzBattle, #x神兽出战129
SuccType_DogzEquipPlus, #出战神兽装备总强化X级130
SuccType_Collect, #采集X物品X次131
) = range(1, 132)
SuccType_InlayGatherSoul, #镶嵌X枚X品质聚魂(不包含核心)44
SuccType_GatherSoulLvUp, #累计聚魂总等级XX(不包含核心)45
) = range(1, 134)
@@ -1671,7 +1705,7 @@
NeedResetSuccessTypeList = [
                            SuccType_InlayStone1,SuccType_InlayStone2,SuccType_EquipSuit,SuccType_InlayRune,
                            SuccType_EquipColorItem,SuccType_EquipArmor,SuccType_EquipWeapon,SuccType_DogzEquipPlus,
                            SuccType_HorseAllLV, SuccType_EquipPlusLV,SuccType_PetClassLV,
                            SuccType_HorseAllLV, SuccType_EquipPlusLV,SuccType_PetClassLV,SuccType_InlayGatherSoul,
                            ]
# 聊天类型, 从100开始, 前100个给c++用