hxp
2021-11-17 ffa8a645ed6a92a3c723bbf5c7f1eb4d5425c826
ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -66,6 +66,8 @@
import AuctionHouse
import PlayerAssist
import PlayerFB
import PlayerLove
import PlayerCharm
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -90,9 +92,7 @@
    except:
        curPlayer.Kick(IPY_PlayerDefine.disWaitForPlayerLoinError)
        import traceback
        GameWorld.ErrLog("玩家上线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
        if GameWorld.GetGameWorld().GetDebugLevel():
            raise Exception("玩家上线逻辑错误~~~~\r\n%s" % traceback.format_exc())
        GameWorld.RaiseException("玩家上线逻辑错误\r\n%s" % traceback.format_exc())
    return
#---------------------------------------------------------------------
@@ -171,8 +171,6 @@
        PlayerStore.OnPlayerLogin(curPlayer)
        #通知世界boss信息
        GameWorldBoss.OnPlayerLogin(curPlayer)
        #家族副本boss状态通知
        PlayerFamilyBoss.OnLogin(curPlayer)
        #渡劫
        PlayerDuJie.OnPlayerLogin(curPlayer)
        #守卫人皇
@@ -201,6 +199,24 @@
    else:
        #协助
        PlayerAssist.OnPlayerLogin(curPlayer, True)
    return
def DoPlayerRealLoginOK(curPlayer, tick):
    ''' 玩家最终登录成功处理, 由  MapServer  DoPlayerRealLoginOK  通知
        该函数为地图最终登录成功才会执行到,以后一些功能类的登录处理建议均写到这里
        旧的功能先不动( __DoPlayerLoginServer 函数中的功能),如果有登录相关的bug再考虑是否移动到此函数
    '''
    GameWorld.Log("GameServer->DoPlayerRealLoginOK", curPlayer.GetPlayerID())
    if not PlayerControl.GetIsTJG(curPlayer):
        #家族副本boss状态通知
        PlayerFamilyBoss.OnLogin(curPlayer)
        #魅力
        PlayerCharm.OnPlayerLogin(curPlayer)
        #情缘
        PlayerLove.OnPlayerLogin(curPlayer)
        
    return
@@ -522,9 +538,7 @@
        __Func_PlayerDisconnect(curPlayer, tick)
    except:
        import traceback
        GameWorld.ErrLog("玩家下线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
        if GameWorld.GetGameWorld().GetDebugLevel():
            raise Exception("玩家下线逻辑错误~~~~\r\n%s" % traceback.format_exc())
        GameWorld.RaiseException("玩家下线逻辑错误\r\n%s" % traceback.format_exc())
    #调用底层下线
    curPlayer.DoDisconnect()
    return
@@ -556,6 +570,8 @@
    AuctionHouse.OnPlayerLeaveServer(curPlayer)
    #协助
    PlayerAssist.OnLeaveServer(curPlayer)
    #红包
    PlayerFamilyRedPacket.OnLeaveServer(curPlayer)
    #------------镖车逻辑
    #TruckPlayerDisconnectProcess(curPlayer, tick)
    
@@ -625,6 +641,7 @@
    
    playerStatePack = IPY_GameServer.IPY_GRefreshPlayerProperty()
    packValue = playerStatePack.GetValue()
    packValueEx = playerStatePack.GetValueEx()
    packType = playerStatePack.GetType()
    
    #---特殊逻辑处理---
@@ -651,7 +668,7 @@
        return
    
    if packType == IPY_GameServer.CDBPlayerRefresh_FightPower:
        curPlayer.SetFightPower(packValue)
        curPlayer.SetFightPower(packValue, packValueEx)
        return
    if packType == IPY_GameServer.CDBPlayerRefresh_ExAttr2:
@@ -671,7 +688,7 @@
        
    elif packType == IPY_GameServer.CDBPlayerRefresh_LV:
        curPlayer.SetLV(packValue)
        PlayerSocial.UpdateSocialInfo(curPlayer, packType, packValue)
        PlayerSocial.UpdateSocialInfo(curPlayer.GetID(), packType, packValue)
        #玩家等级记录
        playerID = curPlayer.GetID()
        if playerID in PyGameData.g_todayPlayerLVDict:
@@ -718,7 +735,7 @@
    
    elif packType == IPY_GameServer.CDBPlayerRefresh_OfficialRank:
        curPlayer.SetOfficialRank(packValue)
        PlayerSocial.UpdateSocialInfo(curPlayer, packType, packValue)
        PlayerSocial.UpdateSocialInfo(curPlayer.GetID(), packType, packValue)
        #更新排行榜的境界
        PlayerBillboard.UpdateBillboardRealm(curPlayer)