| | |
| | | import AuctionHouse
|
| | | import PlayerAssist
|
| | | import PlayerFB
|
| | | import PlayerLove
|
| | | import PlayerCharm
|
| | | #---------------------------------------------------------------------
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | |
| | | if not PlayerControl.GetIsTJG(curPlayer):
|
| | | #家族副本boss状态通知
|
| | | PlayerFamilyBoss.OnLogin(curPlayer)
|
| | | |
| | | #魅力
|
| | | PlayerCharm.OnPlayerLogin(curPlayer)
|
| | | #情缘
|
| | | PlayerLove.OnPlayerLogin(curPlayer)
|
| | |
|
| | | return
|
| | |
|
| | |
| | |
|
| | | elif packType == IPY_GameServer.CDBPlayerRefresh_LV:
|
| | | curPlayer.SetLV(packValue)
|
| | | PlayerSocial.UpdateSocialInfo(curPlayer, packType, packValue)
|
| | | PlayerSocial.UpdateSocialInfo(curPlayer.GetID(), packType, packValue)
|
| | | #玩家等级记录
|
| | | playerID = curPlayer.GetID()
|
| | | if playerID in PyGameData.g_todayPlayerLVDict:
|
| | |
| | |
|
| | | elif packType == IPY_GameServer.CDBPlayerRefresh_OfficialRank:
|
| | | curPlayer.SetOfficialRank(packValue)
|
| | | PlayerSocial.UpdateSocialInfo(curPlayer, packType, packValue)
|
| | | PlayerSocial.UpdateSocialInfo(curPlayer.GetID(), packType, packValue)
|
| | | #更新排行榜的境界
|
| | | PlayerBillboard.UpdateBillboardRealm(curPlayer)
|
| | |
|