xdh
2018-09-19 ffb34f87fe65c84cc9c204371cbbb3a2a0b43ec1
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py
@@ -340,14 +340,24 @@
def ResetActivityBossRefreshCount():
    ## 重置活动boss刷怪个数
    gameFB = GameWorld.GetGameFB()
    gameNPC = GameWorld.GetNPCManager()
    # gameFb 要取活动线
    activityLineIndex = 0 # 活动线, 默认1线
    mapID = GameWorld.GetMap().GetMapID()
    activityMapLineDict = IpyGameDataPY.GetFuncEvalCfg("MapLine", 2, {})
    if mapID in activityMapLineDict:
        activityLineIndex = max(0, activityMapLineDict[mapID] - 1)
    gameWorld = IPY_GameWorld.IPY_GameWorld(activityLineIndex)
    gameFB = gameWorld.GetGameFBByFbIndex(activityLineIndex)
    gameNPC = GameWorld.GetNPCManager() # NPC标识点的无所谓,哪条线都可以,因为都一样
    for i in xrange(gameNPC.GetCustomNPCRefreshCount()):
        npcRefresh = gameNPC.GetCustomNPCRefreshAt(i)
        refreshMark = npcRefresh.GetRefreshMark()
        if gameFB.GetGameFBDictByKey(ChConfig.Map_NPC_ActivityBossRebornCount % refreshMark):
            gameFB.SetGameFBDict(ChConfig.Map_NPC_ActivityBossRebornCount % refreshMark, 0)
            GameWorld.DebugLog("重置活动boss刷怪点刷怪个数: refreshMark=%s" % refreshMark)
            GameWorld.DebugLog("重置活动boss刷怪点刷怪个数: activityLineIndex=%s,refreshMark=%s" % (activityLineIndex, refreshMark))
    return
## 世界boss刷怪
@@ -361,7 +371,8 @@
    mapID = GameWorld.GetMap().GetMapID()
    refreshMark = npcRefresh.GetRefreshMark()
    lineID = GameWorld.GetGameWorld().GetLineID()
    relatedType, relatedID = 0, 0
    isNeedShunt = 0
    if mapID == ChConfig.Def_FBMapID_SealDemon:
        bossID = GameLogic_SealDemon.CurFBLineBOSSID()
        stoneNPCID = 0
@@ -371,13 +382,14 @@
            return
        stoneNPCID = ipyData.GetStoneNPCID()
        bossID = ipyData.GetNPCID()
        relatedType = ipyData.GetRelatedType()
        relatedID = ipyData.GetRelatedID()
        isNeedShunt = ipyData.GetIsNeedShunt()
    if not bossID and not stoneNPCID:
        return
    
    gameFB = GameWorld.GetGameFB()
    gameWorldMgr = GameWorld.GetGameWorld()
    relatedType = ipyData.GetRelatedType()
    relatedID = ipyData.GetRelatedID()
    isActivityBoss = False
    # 关联日常活动
    if relatedType == 1:
@@ -411,7 +423,7 @@
            rebornBossState = 0
            stoneNPCID = 0 # 活动线暂不刷墓碑
            
    isNeedShunt = NPCCommon.IsMapNeedBossShunt(mapID) and ipyData.GetIsNeedShunt()
    isNeedShunt = NPCCommon.IsMapNeedBossShunt(mapID) and isNeedShunt
    
    curNPC = None
    if npcRefresh.GetCount() > 0: