xdh
2019-05-09 fff4bf318a2c10d360da6e850228ada4fb800547
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_SkyTower.py
@@ -309,15 +309,14 @@
    
            
    if ipyData.GetIsNotify():
        IPY_Data = IpyGameDataPY.IPY_Data()
        maxLevel = IPY_Data.GetRuneTowerByIndex(IPY_Data.GetRuneTowerCount()-1).GetID()
        sysMark = 'RuneTowerInfo_1' if floorID == maxLevel else 'GeRen_liubo_471172'
        PlayerControl.WorldNotify(0, sysMark,
                                  [curPlayer.GetPlayerName(), floorID / 100])
        #IPY_Data = IpyGameDataPY.IPY_Data()
        #maxLevel = IPY_Data.GetRuneTowerByIndex(IPY_Data.GetRuneTowerCount()-1).GetID()
        sysMark = 'KillGodTowerInfo_1'# if floorID == maxLevel else 'GeRen_liubo_471172'
        PlayerControl.WorldNotify(0, sysMark, [curPlayer.GetPlayerName(), floorID])
    #更新关卡
    SetSkyTowerCurfloorID(curPlayer, floorID)
    # 给过关奖励
    prizeDict = __GiveFBPassPrize(curPlayer, floorID)
    prizeDict = __GiveFBPassPrize(curPlayer, ipyData)
    # 过关时间
    costTime = tick - GameWorld.GetGameFB().GetFBStepTick()
    prizeDict[FBCommon.Over_costTime] = costTime