ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py
@@ -463,6 +463,7 @@
                        ("BYTE", "IsDayReset", 0),
                        ("BYTE", "ResetType", 0),
                        ("list", "TemplateIDList", 0),
                        ("char", "MailKey", 0),
                        ),
                "ActBossTrialTemplate":(
@@ -969,6 +970,18 @@
                        ("BYTE", "IsJobLimit", 0),
                        ("list", "CostEquipColor", 0),
                        ("BYTE", "UnSuitRate", 0),
                        ),
                "MineAreaItem":(
                        ("BYTE", "MineID", 1),
                        ("WORD", "LimitLV", 0),
                        ("DWORD", "ItemID", 0),
                        ("BYTE", "ItemLV", 0),
                        ("DWORD", "ItemCount", 0),
                        ("float", "ItemWeight", 0),
                        ("DWORD", "RefreshWeightSys", 0),
                        ("DWORD", "RefreshWeight", 0),
                        ("DWORD", "RefreshWeightSuper", 0),
                        ),
                "FamilyWarRankAward":(
@@ -1630,7 +1643,8 @@
    def GetNotifyInfoLoop(self): return self.attrTuple[8] # 全服提示信息 - 循环广播[间隔分钟, 广播key] list
    def GetIsDayReset(self): return self.attrTuple[9] # 是否每天重置 BYTE
    def GetResetType(self): return self.attrTuple[10] # 重置类型,0-0点重置;1-5点重置 BYTE
    def GetTemplateIDList(self): return self.attrTuple[11] # 榜单模板编号列表 list
    def GetTemplateIDList(self): return self.attrTuple[11] # 榜单模板编号列表 list
    def GetMailKey(self): return self.attrTuple[12] # 奖励邮件模板 char
# Boss历练榜单模版表
class IPY_ActBossTrialTemplate():
@@ -2368,6 +2382,23 @@
    def GetCostEquipColor(self): return self.attrTuple[5] # 可用装备品质 list
    def GetUnSuitRate(self): return self.attrTuple[6] # 单件非套装加成概率 BYTE
# 福地物品表
class IPY_MineAreaItem():
    def __init__(self):
        self.attrTuple = None
        return
    def GetMineID(self): return self.attrTuple[0] # 矿物ID BYTE
    def GetLimitLV(self): return self.attrTuple[1] # 解锁等级 WORD
    def GetItemID(self): return self.attrTuple[2] # 物品ID DWORD
    def GetItemLV(self): return self.attrTuple[3] # 物品等级 BYTE
    def GetItemCount(self): return self.attrTuple[4] # 物品个数 DWORD
    def GetItemWeight(self): return self.attrTuple[5] # 物品总重量 float
    def GetRefreshWeightSys(self): return self.attrTuple[6] # 系统刷新权重 DWORD
    def GetRefreshWeight(self): return self.attrTuple[7] # 常规刷新权重 DWORD
    def GetRefreshWeightSuper(self): return self.attrTuple[8] # 超级刷新权重 DWORD
# 仙盟联赛排名奖励表
class IPY_FamilyWarRankAward():
    
@@ -2543,6 +2574,7 @@
        self.__LoadFileData("CrossActCTGBillboard", onlyCheck)
        self.__LoadFileData("CrossActCTGBillboardOrder", onlyCheck)
        self.__LoadFileData("EquipStarUp", onlyCheck)
        self.__LoadFileData("MineAreaItem", onlyCheck)
        self.__LoadFileData("FamilyWarRankAward", onlyCheck)
        self.__LoadFileData("AssistThanksGift", onlyCheck)
        self.__LoadFileData("FairyDomain", onlyCheck)
@@ -3367,6 +3399,13 @@
        self.CheckLoadData("EquipStarUp")
        return self.ipyEquipStarUpCache[index]
    def GetMineAreaItemCount(self):
        self.CheckLoadData("MineAreaItem")
        return self.ipyMineAreaItemLen
    def GetMineAreaItemByIndex(self, index):
        self.CheckLoadData("MineAreaItem")
        return self.ipyMineAreaItemCache[index]
    def GetFamilyWarRankAwardCount(self):
        self.CheckLoadData("FamilyWarRankAward")
        return self.ipyFamilyWarRankAwardLen