ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/Couple.py
@@ -29,6 +29,7 @@
    GameWorld.DebugAnswer(curPlayer, "设置成亲: Couple 1 伴侣ID [可选聘礼ID]")
    GameWorld.DebugAnswer(curPlayer, "设亲密度: Couple 2 目标ID 亲密度")
    GameWorld.DebugAnswer(curPlayer, "增加密度: Couple 3 目标ID 亲密度")
    GameWorld.DebugAnswer(curPlayer, "添加喜宴: Couple 4 聘礼ID 宴会个数")
    return
#逻辑实现
@@ -118,7 +119,14 @@
        PyDataManager.GetIntimacyManager().AddIntimacyBoth(playerID, tagPlayerID, addValue)
        intimacys = PyDataManager.GetIntimacyManager().GetIntimacys(playerID)
        if intimacys:
            GameWorld.DebugAnswer(curPlayer, "更新目标【%s】亲密度: %s" % (tagPlayerID, intimacys.GetTagIntimacy(tagPlayerID)))
            GameWorld.DebugAnswer(curPlayer, "更新目标【%s】亲密度: %s" % (tagPlayerID, intimacys.GetTagIntimacy(tagPlayerID)))
    # 增加亲密度
    elif value1 == 4:
        bridePriceID = gmList[1] if len(gmList) > 1 else 1
        addCount = gmList[2] if len(gmList) > 2 else 1
        addCount = PlayerLove.GMAddCandy(curPlayer, bridePriceID, addCount)
        GameWorld.DebugAnswer(curPlayer, "添加喜宴数:%s" % addCount)
    else:
        __Help(curPlayer)
        return