ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py
@@ -311,7 +311,7 @@
        return
    
    # 注意: 因为GameServer没传是否套装,所以暂时按策划的ID规则来处理,最后一位代表是否套装
    if itemID % 10 == 1:
    if itemID % 10 != 0:
        #GameWorld.DebugLog("该拍品为套装拍品,不设置系统一口价时间! itemID=%s" % (itemID))
        return
    
@@ -2070,11 +2070,11 @@
    return
def DR_AuctionHouse(curPlayer, eventName, drDict):
    accID = "" if not curPlayer else curPlayer.GetAccID()
    playerID = 0 if not curPlayer else curPlayer.GetPlayerID()
    dataDict = {"EventName":eventName, "PlayerID":playerID, "AccID":accID}
    dataDict.update(drDict)
    DataRecordPack.SendEventPack("AuctionHouse", dataDict, curPlayer)
#    accID = "" if not curPlayer else curPlayer.GetAccID()
#    playerID = 0 if not curPlayer else curPlayer.GetPlayerID()
#    dataDict = {"EventName":eventName, "PlayerID":playerID, "AccID":accID}
#    dataDict.update(drDict)
#    DataRecordPack.SendEventPack("AuctionHouse", dataDict, curPlayer)
    return
def DoAddFamilyAuctionItem(mapID, familyAuctionItemDict):