ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldFamilyWar.py
@@ -420,7 +420,9 @@
    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FamilyWar_AllOver, 0) # 新一轮开始,重置状态
    PlayerFamily.DoFamilySort() # 首轮分组前需要强制刷新一次仙盟排行
    
    lastFamilyWarMemDict = copy.deepcopy(PyGameData.g_familyWarMemDict)
    lastFamilyWarMemDict = {}
    for warPlayerID, recData in PyGameData.g_familyWarMemDict.items():
        lastFamilyWarMemDict[warPlayerID] = GetFWMemFamilyID(recData)
    PyGameData.g_familyWarMemDict = {}
    PyGameData.g_familyWarFamilyIDList = []
    universalRecMgr = GameWorld.GetUniversalRecMgr()
@@ -1063,21 +1065,34 @@
    ## 给仙盟排名仙盟拍品奖励
        
    warWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FamilyWar_StartWorldLV)
    GameWorld.Log("发放排名仙盟拍品奖励: warWorldLV=%s, familyWarIDRankList=%s" % (warWorldLV, familyWarIDRankList))
    cfgRankKey = 1
    cfgRankAuctionItemDict = {}
    rewardWorldLV = 0
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in xrange(ipyDataMgr.GetFamilyWarRankAwardCount()):
        ipyData = ipyDataMgr.GetFamilyWarRankAwardByIndex(index)
        if warWorldLV > ipyData.GetWarWorldLV() and cfgRankAuctionItemDict:
        cfgWorldLV = ipyData.GetWarWorldLV()
        if warWorldLV <= cfgWorldLV:
            rewardWorldLV = cfgWorldLV
            break
        elif warWorldLV > cfgWorldLV:
            rewardWorldLV = cfgWorldLV
    GameWorld.Log("发放排名仙盟拍品奖励: warWorldLV=%s, rewardWorldLV=%s, familyWarIDRankList=%s" % (warWorldLV, rewardWorldLV, familyWarIDRankList))
    rewardIpyDataList = IpyGameDataPY.GetIpyGameDataList("FamilyWarRankAward", rewardWorldLV)
    if not rewardIpyDataList:
        GameWorld.ErrLog("找不到仙盟排名对应世界等级奖励!")
        return
    cfgRankKey = 1
    cfgRankAuctionItemDict = {}
    for ipyData in rewardIpyDataList:
        warRank = ipyData.GetWarRank()
        auctionItemList = ipyData.GetRankAuctionItem()
        for rank in range(cfgRankKey, warRank + 1):
            cfgRankAuctionItemDict[rank] = auctionItemList
        cfgRankKey = warRank + 1
        
    GameWorld.Log("对应世界等级奖励: rewardWorldLV=%s, %s" % (rewardWorldLV, cfgRankAuctionItemDict))
    familyAuctionItemDict = {} # {仙盟ID:[[享受收益的成员ID, ...], [[拍品ID,个数], [拍品ID,个数,是否拍品], ...]], ...}
    for rank, familyID in enumerate(familyWarIDRankList, 1):
        if rank not in cfgRankAuctionItemDict: